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Steam News4 May 20206y ago

Update 0.6.5 - AI and Effects Improvements

EFFECTS IMPROVEMENTS We added a comprehensive new system to handle hit impact effects on various surface types, including flesh, armor, wood, sand, bone, and many more!

In this update5

Full notes

Full Six Temples update

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What changed

1 fix3 additions12 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
  • Performance
  • Fixes
addedEFFECTS IMPROVEMENTSWe added a comprehensive new system to handle hit impact effects on various surface types, including flesh, armor, wood, sand, bone, and many more! For example, striking Skeleton Warriors now produces a cloud of bone dust, and a corresponding bone-crunching sound effect.
changedEFFECTS IMPROVEMENTSThe system also applies to footstep impacts with various surface types, producing highly satisfying dust clouds, splashes, and other effects as you traverse each map.
addedEFFECTS IMPROVEMENTSIn addition to the new impact effects, we've tweaked audio in other areas including UI and Hero sounds.
changedAI IMPROVEMENTSAs part of a future update coming in May, we updated the AI behavior logic for both AI players and mobs to address issues we noticed in Duel games.
changedAI IMPROVEMENTSThreat radius adjusted for mobs to recognize players sooner
changedAI IMPROVEMENTSBehavior commitment logic adjusted for AI players to reassess threats and other goals more frequently, so they are less single-minded on existing goals

Six Temples changes

addedWe added a comprehensive new system to handle hit impact effects on various surface types, including flesh, armor, wood, sand, bone, and many more! For example, striking Skeleton Warriors now produces a cloud of bone dust, and a corresponding bone-crunching sound effect.
changedThe system also applies to footstep impacts with various surface types, producing highly satisfying dust clouds, splashes, and other effects as you traverse each map.
addedIn addition to the new impact effects, we've tweaked audio in other areas including UI and Hero sounds.
changedAs part of a future update coming in May, we updated the AI behavior logic for both AI players and mobs to address issues we noticed in Duel games.
changedThreat radius adjusted for mobs to recognize players sooner

EFFECTS IMPROVEMENTS

We added a comprehensive new system to handle hit impact effects on various surface types, including flesh, armor, wood, sand, bone, and many more! For example, striking Skeleton Warriors now produces a cloud of bone dust, and a corresponding bone-crunching sound effect.

The system also applies to footstep impacts with various surface types, producing highly satisfying dust clouds, splashes, and other effects as you traverse each map.

Now that this system is in place, we plan to improve the look and feel of impacts throughout the game with custom particles and other effects. Expect much more in the next major update!

In addition to the new impact effects, we've tweaked audio in other areas including UI and Hero sounds.

AI IMPROVEMENTS

As part of a future update coming in May, we updated the AI behavior logic for both AI players and mobs to address issues we noticed in Duel games.

  • Threat radius adjusted for mobs to recognize players sooner

  • Behavior commitment logic adjusted for AI players to reassess threats and other goals more frequently, so they are less single-minded on existing goals

COMBAT IMPROVEMENTS

  • Adjusted the Executioner's Axe and Count's Impaling Stake to improve hit detection

UI IMPROVEMENTS

  • Added new HUD indicators to show locations of Relics in Fortify games

  • Increased max visibility distance of teammates' names and health bars to better see your team's position on the map

BUGS FIXED

  • Major bug affecting some AMD Radeon GPUs has been resolved, allowing the affected GPUs to launch the game

  • Custom Game setup menu would set default team size incorrectly for Duel games

  • Picking up items in Custom Games would not play a sound

  • Opening the Pause Menu during the Match Countdown would place it behind the countdown

  • Being Dazed while in the air would sometimes cause the Dazed affect to be applied every time you land from a jump thereafter

  • Notification messages would sometimes be displayed multiple times in Custom Games

  • Landing from a jump would sometimes apply a permanent lean to your character

Source

Steam News / 4 May 2020

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