Full notes
Full Six Temples update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Server
This update brings additional improvements and bug fixes to 0.6.2.
Jumping and Dodging
Key bindings for both Jumping and Dodging are now available in Settings. Just look for "Jump" and "Dodge" respectively. These should default to:
Jump - Space Bar / Bottom Face Button
Dodge - Left Alt / L3 (Left Control Stick Button)
UI Bugs & Improvements
Fixed bug where Relic captures in Fortify games would sometimes not update on the scoreboard HUD
Added option to close the "Join Server" dialog when connecting to a server
Fixed issue where Hero Selection screen would sometimes fail to load the Hero
Gameplay Bugs & Improvements
Practice Mode - Fixed bugs with spawning into games and selecting Heroes. All 3 game modes (Fortify, Skirmish, and Duel) are now available to play in Practice mode, with customizable NPC settings allowing up to 32 NPCs per game.
Ultimate XP gain increased in Fortify games to allow reaching in-game Ultimate Levels faster
VFX/SFX Bugs & Improvements
Fully updated animations for the Count's Rapier
Fixed bug where some characters would have flat/unlit textures on Low settings
Fixed bug with Healing Potions that would cause them to grow in size when activated
Known Bugs
Changing Settings on the Main Menu sometimes results in a "Load Error" that reloads the menu
The presets in Video Settings do not match the currently set values the first time the game is launched
Heroes appear to begin drawing their weapon twice when loading into the Main Menu or a new game
Find a bug? Let us know with the in-game Bug Report screen (found in the Pause menu), or post it in the Feedback & Suggestions board on the Six Temples Community Hub.
Source
Changelog.gg summarizes and formats this update. How we read updates.
