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Steam News1 November 20258mo ago

Evac Route Overhaul and a Lot More Boom

Hey Agents October was about one thing: making destruction feel better. A few highlights straight from the changelog: 💣 Bombs Switched to radial shrapnel destruction — walls can now protect you.

In this update8

Full notes

Full Situation Normal update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix8 additions6 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
added💣 BombsSwitched to radial shrapnel destruction — walls can now protect you.
changed💣 BombsFinal bomb version feels and sounds deadly.
added💣 BombsExplosion sounds reworked, large blast added.
added🚪 Evac Route & Crushing PursuitFalling blocks, random delays in explosions, improved storytelling, and new ammo upgrades along the path.
changed🚪 Evac Route & Crushing PursuitA hall of hammers is being prepared. It’s exactly what it sounds like.
added🔫 Shotguns, Slugs & MagnumsAdded shotgun slug power-up : double recoil, longer range, heavier sound, stronger dash.

Situation Normal changes

addedSwitched to radial shrapnel destruction — walls can now protect you.
changedFinal bomb version feels and sounds deadly.
addedExplosion sounds reworked, large blast added.
addedFalling blocks, random delays in explosions, improved storytelling, and new ammo upgrades along the path.
changedA hall of hammers is being prepared. It’s exactly what it sounds like.

Hey Agents

October was about one thing

making destruction feel better.

A few highlights straight from the changelog

💣 Bombs

  • Switched to radial shrapnel destruction — walls can now protect you.

  • Final bomb version feels and sounds deadly.

  • Explosion sounds reworked, large blast added.

🚪 Evac Route & Crushing Pursuit

  • The evac route is now shorter, harder, and far more chaotic.

  • Falling blocks, random delays in explosions, improved storytelling, and new ammo upgrades along the path.

  • A hall of hammers is being prepared. It’s exactly what it sounds like.

🔫 Shotguns, Slugs & Magnums

  • Added shotgun slug power-up: double recoil, longer range, heavier sound, stronger dash.

  • Different shells now match different ammo types.

  • Introduced the.45 Magnum with new sound, bigger flash, and proper punch.

  • 9mm vs .45 sound comparison included — headphones recommended.

⚙️ Gameplay & Polish

  • Pump-action reload now has an initial delay for balance.

  • Reload animations no longer cancel instantly.

  • Power-ups blink before collection and display on the HUD.

  • Power-up removal fixed after death (no more ghost effects).

  • Ammo packs are brighter and easier to spot.

☁️ Atmosphere & Small Things

  • Steam hiss added — sometimes from nowhere. Works as intended.

  • Electric puddles and vents under power.

  • Improved grenade man AI and fixed submachine gun feeders.

  • New sound words depending on the bullet type.

Pump Action Reload Animation

Slugs Have a Bold Red Dot

Radial Explosion

The game’s evolving — more readable, more reactive, and more ridiculous. If you haven’t yet, wishlist on Steam and join our Discord to get early access to the next wave of chaos.

Stay operational, — Artificials

Source

Steam News / 1 November 2025

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