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Steam News6 March 20264mo ago

Lasers and a New Boss

🚨 Lab Update β€” Finished All Sections A new build is up with the first laser rooms and the playable Lab boss fight. Lasers are now a new environmental hazard in the world of Situation Normal.

In this update4

Full notes

Full Situation Normal update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes7 additions6 changes0 removals
  • Gameplay
  • Balance
  • Workshop
  • Fixes
added🚨 Lab Update β€” Finished All SectionsA new build is up with the first laser rooms and the playable Lab boss fight .
added🚨 Lab Update β€” Finished All SectionsLasers are now a new environmental hazard in the world of Situation Normal . Most Lab rooms use static lasers that activate briefly when the player enters their sector, forcing quick timing and movement.
addedπŸ§ͺ New ContentStatic laser traps introduced
changedπŸ§ͺ New ContentLasers tighten and speed up as the boss takes damage
addedπŸ§ͺ New ContentNew Lab Rooms
addedπŸ§ͺ New ContentAdditional laser rooms added

Situation Normal changes

addedA new build is up with the first laser rooms and the playable Lab boss fight .
addedLasers are now a new environmental hazard in the world of Situation Normal . Most Lab rooms use static lasers that activate briefly when the player enters their sector, forcing quick timing and movement.
addedStatic laser traps introduced
changedLasers tighten and speed up as the boss takes damage
addedNew Lab Rooms

🚨 Lab Update β€” Finished All Sections

A new build is up with the first laser rooms and the playable Lab boss fight.

Lasers are now a new environmental hazard in the world of Situation Normal. Most Lab rooms use static lasers that activate briefly when the player enters their sector, forcing quick timing and movement.

The boss room takes this further by moving laser beams and escalating attack patterns.

πŸ§ͺ New Content

  • Laser Hazard (Lab)

  • Static laser traps introduced

  • Lasers activate when the player enters their section

  • After a short moment, they shut down again

  • Used for timing, pressure, and routing

  • Laser Boss (First Playable Version)

  • Boss room with moving laser beams

  • Multiple attack phases

  • Lasers tighten and speed up as the boss takes damage

  • The final phase includes aggressive side-punch attacks

  • The boss's defeat now leads to the exfiltration phase

  • New Lab Rooms

  • Additional laser rooms added

  • Maze lab expanded with hammer rails

  • New climb/platforming section

  • Final corridor leading to the boss

βš™ Gameplay & Tuning

  • Guard behavior and alarm reactions are tuned

  • Noise detection improved

  • Several rooms were adjusted for better pacing before the boss

πŸ› Fixes

  • Improved collision for moving hazards like lasers

  • Boss head/laser interaction corrected

  • Various boss phases and movement issues fixed

The Lab now has its own identity: guards during infiltration, lasers as environmental pressure, and the laser boss at the center.

Source

Steam News / 6 March 2026

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