HomeGamesUpdatesPricingMethodology
Steam News16 April 20262mo ago

Lab Update - First Rooms Playable, SWAT System Online

The Lab is now partially ready to play, first game tests are already performed and it's looking good.

In this update5

Full notes

Full Situation Normal update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions8 changes0 removals
  • Gameplay
  • Workshop
  • Fixes
  • UI and audio
  • Performance
addedWhat’s inNew SWAT system Stay silent → no SWAT Get detected → SWAT deploys
changedGameplay changesEnemies hesitate longer when hit (non-lethal) → allows suppression and aggressive pushes
changedGameplay changesFaster enemy reactions during alarms
changedGameplay changesImproved enemy placement for better flow
changedLevel improvementsMultiple rooms reworked for pacing and fairness
changedLevel improvementsHammer/crushing mechanics refined for consistency

Situation Normal changes

addedNew SWAT system Stay silent → no SWAT Get detected → SWAT deploys
changedEnemies hesitate longer when hit (non-lethal) → allows suppression and aggressive pushes
changedFaster enemy reactions during alarms
changedImproved enemy placement for better flow
changedMultiple rooms reworked for pacing and fairness

The Lab is now partially ready to play, first game tests are already performed and it's looking good.

What’s in

  • First 5 Lab rooms

  • New SWAT system

    • Stay silent → no SWAT

    • Get detected → SWAT deploys

  • Maze Lab currently marks the end of available content

  • Clearer vending machines (weapons + special ammo)

Gameplay changes

  • Enemies hesitate longer when hit (non-lethal) → allows suppression and aggressive pushes

  • Faster enemy reactions during alarms

  • Improved enemy placement for better flow

Level improvements

  • Multiple rooms reworked for pacing and fairness

  • Hammer/crushing mechanics refined for consistency

  • Backtracking issues addressed

Feel & polish

  • Improved combo feedback and slow motion feel

  • Added small visual reactions (explosions, environment)

  • Expanded operator / MOTHER voice system

Fixes

  • Aim button tutorial restored

  • Enemy clustering reduced (same count, better distribution)

  • General gameplay and stability fixes

This is an early Lab release. More rooms, tuning, and systems are coming.

Source

Steam News / 16 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.