In this update5
Full notes
Full Situation Normal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Fixes
- UI and audio
- Performance
Situation Normal changes
The Lab is now partially ready to play, first game tests are already performed and it's looking good.
What’s in
First 5 Lab rooms
New SWAT system
Stay silent → no SWAT
Get detected → SWAT deploys
Maze Lab currently marks the end of available content
Clearer vending machines (weapons + special ammo)
Gameplay changes
Enemies hesitate longer when hit (non-lethal) → allows suppression and aggressive pushes
Faster enemy reactions during alarms
Improved enemy placement for better flow
Level improvements
Multiple rooms reworked for pacing and fairness
Hammer/crushing mechanics refined for consistency
Backtracking issues addressed
Feel & polish
Improved combo feedback and slow motion feel
Added small visual reactions (explosions, environment)
Expanded operator / MOTHER voice system
Fixes
Aim button tutorial restored
Enemy clustering reduced (same count, better distribution)
General gameplay and stability fixes
This is an early Lab release. More rooms, tuning, and systems are coming.
Source
Changelog.gg summarizes and formats this update. How we read updates.
