Full notes
Full Situation Normal update
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What changed
- UI and audio
- Fixes
- Gameplay
Situation Normal changes
Bug Fixes
Resolved issues with the back button during fullscreen toggling.
Fixed HUD problems after switching to fullscreen.
Corrected a 144Hz issue affecting the walk cycle (still some issues left).
Fixed the aim mechanic (still needs more tweaking but it is more precise now).
Character Adjustments
Made the agent slightly thinner for a more human-like walking appearance.
Experimented with longer legs for aesthetic purposes.
Visual and Gameplay Enhancements
Adjusted the color palette to make the enemies and threads more visible.
Improved aiming, screen shakes, and rumble effects.
Fine-tuned animations for smoother movement.
Added muzzle flashes, explosions, and other visual enhancements.
Levels
Increased the difficulty of the new rooms after the boss room.
Added and adjusted elements for room decoration.
Tweaked enemy behavior and ammunition drop rates.
Source
Changelog.gg summarizes and formats this update. How we read updates.
