Full notes
Full Sisyphus Paradox update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
- UI and audio
- Gameplay
- Fixes
- Maps
This is the second game update, and besides various fixes and tweaks, it includes a new mechanism: when playing with the Energy Ship, events that used to damage your hull will now cumulatively cap the maximum energy you will have in your next combat. At the end of combat, the cap will go away and your energy will return to normal.
During testing, it became clear that damaging the hull of the Energy Ship did not really contribute to the attrition mechanism we were trying to implement. We expect that the new system will challenge players in much a more meaningful way!
Added
Added temporary max energy reduction mechanism for the Energy Ship to replace the hull damage reduction that was used for both the Bio and Energy ship
Weapon and Special details now display DoT duration
Added missing shooting sound for Parasite special
Health and energy cells per encounter are now shown on Run History
Added support for collision reduction in assets and base ship stats
Added icons to the event screen window to distinguish between different types of events
Fixed
Encounter enemy race for Boss fights on Run History would always display Sublime, fixed.
Various minor text fixes
Fixed some confusing behaviours when using controller and also mouse
Fixed a bug where the asset tooltips would appear off-screen if there were two or more drops
Fixed minor bug where the fuel cost per jump could appear off-screen
Fixed loss of controller focus when reseting the tutorial
Fixed loss of controller focus after tutorial popup in the main menu
Fixed flamethrower lvl 5 erroneous damage value
Changed
Events that used to cost Hull now reduce the maximum Energy for the next battle, when visited with the Energy Ship
Final Boss encounter now has its own color on map and run history
When using the controller in the map, you can visit the Legend and Quest List by pressing L.Trigger, and return to selecting the next encounter with L.Trigger again
Source
Changelog.gg summarizes and formats this update. How we read updates.
