HomeGamesUpdatesPricingMethodology
Steam News5 October 20241y ago

Major Update 0.5.3: New Ship Class!

At last, the first major update for Sisyphus Paradox is here: We're proud to present BlissCo's StarBlaster™ Pro, the jewel of commercial weaponized entertainment!

In this update3

Full notes

Full Sisyphus Paradox update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions7 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Compatibility
  • Fixes
  • Events
addedAt last, the first major update for Sisyphus Paradox is here: We're proud to present BlissCo's StarBlaster™ Pro, the jewel of commercial weaponized entertainment! Designed to mirror BlissCo enemy ships, the new ship class -dubbed the "Nano Ship"- offers an entirely new playstyle based on picking up Nanite drops from the battlefield, which replenish the ship's main resource, its Armor. Armor in turn, is used both to absorb damage and to fuel Specials.
addedAlongside the new ship we are releasing nine new assets to match the BlissCo approach to combat. Drones and other autonomous units to supplement your firepower, but also a few more close-range assets to help you dive into the heart of enemy swarms in order to pick up those precious drops!
changedOf course, we are still working on improving the game and paying attention to tester feedback, so this patch also includes various bug fixes and game improvements, as well as a number of balancing tweaks.
addedAddedNine new ship assets
changedAddedTooltips on the ship selection screen showing the main differences between ship classes
changedAddedSavegame incompatibility management that will delete the current run after an update (and compensate you with some Chrono Crystals)

Sisyphus Paradox changes

  • Bladehero
  • Nukemap
addedAt last, the first major update for Sisyphus Paradox is here: We're proud to present BlissCo's StarBlaster™ Pro, the jewel of commercial weaponized entertainment! Designed to mirror BlissCo enemy ships, the new ship class -dubbed the "Nano Ship"- offers an entirely new playstyle based on picking up Nanite drops from the battlefield, which replenish the ship's main resource, its Armor. Armor in turn, is used both to absorb damage and to fuel Specials.
addedAlongside the new ship we are releasing nine new assets to match the BlissCo approach to combat. Drones and other autonomous units to supplement your firepower, but also a few more close-range assets to help you dive into the heart of enemy swarms in order to pick up those precious drops!
changedOf course, we are still working on improving the game and paying attention to tester feedback, so this patch also includes various bug fixes and game improvements, as well as a number of balancing tweaks.
addedNine new ship assets
changedTooltips on the ship selection screen showing the main differences between ship classes

At last, the first major update for Sisyphus Paradox is here: We're proud to present BlissCo's StarBlaster™ Pro, the jewel of commercial weaponized entertainment! Designed to mirror BlissCo enemy ships, the new ship class -dubbed the "Nano Ship"- offers an entirely new playstyle based on picking up Nanite drops from the battlefield, which replenish the ship's main resource, its Armor. Armor in turn, is used both to absorb damage and to fuel Specials.

Alongside the new ship we are releasing nine new assets to match the BlissCo approach to combat. Drones and other autonomous units to supplement your firepower, but also a few more close-range assets to help you dive into the heart of enemy swarms in order to pick up those precious drops!

Of course, we are still working on improving the game and paying attention to tester feedback, so this patch also includes various bug fixes and game improvements, as well as a number of balancing tweaks.

Having reached this first landmark, we intend to soon publish a roadmap for the remaining major updates in our course towards the final game release. In the meantime, we hope you have fun with the game and keep picking up those Nanites if you want to make it!

Here is the full changelog for version 0.5.3:

Added

  • Third ship class, inspired by BlissCo enemy models, and dubbed the "Nano Ship"

  • Nine new ship assets

  • Tooltips on the ship selection screen showing the main differences between ship classes

  • Savegame incompatibility management that will delete the current run after an update (and compensate you with some Chrono Crystals)

Fixed

  • Fixed a display bug that would show future hull to be repaired even after credits would run out

  • Asset description list item now has variable size, to prevent line breaking

  • Stopped the Junk Heaven event from appearing in all acts instead of just Act 3

Changed

  • Jury Rig system now functions differently for each ship type to make it more useful across the board

  • Emergency Hull Condenser is now specific to the Bio ship

  • Arc Blade, Drone Launcher, and Protector Drones are now specific to the Nano ship

  • Increased Parasite max damage dealt before fizzling out

  • Revamped Space Station, Patrolled Station and Remote Station events with new options for all 3 ships

  • Replicator event only presents one option if ship weapons are identical

  • Changed Unlock order to accommodate new Nano ship assets

  • Arc Blade is now common instead of rare

  • Dumb Nuke's explosion radius now increases as it is upgraded

Source

Steam News / 5 October 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.