In this update3
Full notes
Full Sisyphus Paradox update
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What changed
- Maps
- Gameplay
- UI and audio
- Compatibility
- Fixes
- Events
Sisyphus Paradox changes
- Bladehero
- Nukemap
At last, the first major update for Sisyphus Paradox is here: We're proud to present BlissCo's StarBlaster™ Pro, the jewel of commercial weaponized entertainment! Designed to mirror BlissCo enemy ships, the new ship class -dubbed the "Nano Ship"- offers an entirely new playstyle based on picking up Nanite drops from the battlefield, which replenish the ship's main resource, its Armor. Armor in turn, is used both to absorb damage and to fuel Specials.
Alongside the new ship we are releasing nine new assets to match the BlissCo approach to combat. Drones and other autonomous units to supplement your firepower, but also a few more close-range assets to help you dive into the heart of enemy swarms in order to pick up those precious drops!
Of course, we are still working on improving the game and paying attention to tester feedback, so this patch also includes various bug fixes and game improvements, as well as a number of balancing tweaks.
Having reached this first landmark, we intend to soon publish a roadmap for the remaining major updates in our course towards the final game release. In the meantime, we hope you have fun with the game and keep picking up those Nanites if you want to make it!
Here is the full changelog for version 0.5.3:
Added
Third ship class, inspired by BlissCo enemy models, and dubbed the "Nano Ship"
Nine new ship assets
Tooltips on the ship selection screen showing the main differences between ship classes
Savegame incompatibility management that will delete the current run after an update (and compensate you with some Chrono Crystals)
Fixed
Fixed a display bug that would show future hull to be repaired even after credits would run out
Asset description list item now has variable size, to prevent line breaking
Stopped the Junk Heaven event from appearing in all acts instead of just Act 3
Changed
Jury Rig system now functions differently for each ship type to make it more useful across the board
Emergency Hull Condenser is now specific to the Bio ship
Arc Blade, Drone Launcher, and Protector Drones are now specific to the Nano ship
Increased Parasite max damage dealt before fizzling out
Revamped Space Station, Patrolled Station and Remote Station events with new options for all 3 ships
Replicator event only presents one option if ship weapons are identical
Changed Unlock order to accommodate new Nano ship assets
Arc Blade is now common instead of rare
Dumb Nuke's explosion radius now increases as it is upgraded
Source
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