Full notes
Full Sirocco update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Gameplay
- Fixes
another patch so soon? well Orban kings was outputting roughly 2-5 times the intended damage, and a few other things that were of issue.
General Changes
Ping duration on the mini-map from 2.5 seconds to 5 seconds
Max pings per minute reduced from 10 to 6. you can only ping once every 10 seconds now. note: we are working on a muting function. but for now we gotta lower it. once we have a muting function in we will raise the limit for the people that can use responsible
Structures
Take 70% reduced damage from triggered damage sources of weapons. Like Orban Kings, Spark Generator, etc..
Shipyard and Saltcore damage reduction from minions increased from 20% to 30% Note: having minions help push is great and a corner stone of the macro game, but they shouldn't be leading to games ending all on there own to often
Minions
Incoming damage reduced from triggered weapon projectiles and area from 30% to 35% Note: meaning like Orban Kings area, Spark Generators sparks, the splitters from Hull Splitters. etc..
Harvester
Removed the last hit bounty for killing the Harvester.
Increase Empire bounty portion from 100 to 175
Returning Harvesters now provide [200-400] Occo to the Empire (and thus the payout)
Small Class Ships
Seabloom Ability 3 - Black Lotus
fixed the ability self cleansing when attached to allies. note: this reverts the change from last patch that allows the lotus to be cleansed from enemies. meaning the lotus cannot be cleanse from enemies. (will look at changes to how this ability is attached and cleansed in the future)
Medium Class Ships
Stingray Ability 2 - Force Blade
damage from hitting terrain increased from [30-300] to [45-450]
Large Class Ships
Wither Ability 1 - Bladewall
cooldown from [25-20] to [26-23]
- Augment Dominatorreduced cooldown by 25% to 15%
Ability 3 - Congregate
- Augment DominatorReduced projectile speed and range increase from 45% to 30%
Prism Ability 1 - Prismatic Shield
duration from [2-3] seconds to [2-2.5] seconds
cooldown increased from [27-22] to [29-27]
Ability 2 - Voidfield Conversion
cooldown from 28 to 33
Ability 3 - Polarity Bond
Shield gain from movement reduced from [15-150] per unit moved to [13-130]
Weapons
Medium Range (yellow weapons)
Spark Generators: base damage of sparks from 20% to 10% of weapon damage
Longer Range (blue weapons)
- Orban Kingsshots between special increased from 2 to 3. Triggered Damage area changed from 25% of weapon damage per tick to 15%. Damage Tick from 0.2 to 0.25 seconds. So now deals 15% of weapon damage every 0.25 seconds. Radius now scales with Special starting at 12 and grows up to 17 units at max special. Damage overtime can no longer critical hit.
- Hull Splitterssplits damage per projectile reduced from 35% to 30%
Trench Maker: reduce base pull power from 0.8 to 0.7 force
Source
Changelog.gg summarizes and formats this update. How we read updates.
