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Steam News14 May 20251y ago

Patch 0.9.2

General Changes The healing in the Harbor now also Cleanses. (removes all debuff “negative effects” on you) Economy Payout Threshold Increased from; OLD: 1400, 1600, 1800, 2000, 2200, 2400, 2600, 2800, 3000, 3200 NEW: 1

Full notes

Full Sirocco update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions40 changes2 removals
  • Balance
  • Gameplay
  • Maps
  • Performance
changedGeneral ChangesThe healing in the Harbor now also Cleanses. (removes all debuff “negative effects” on you)
addedEconomyPayout Threshold Increased from; OLD: 1400, 1600, 1800, 2000, 2200, 2400, 2600, 2800, 3000, 3200 NEW: 1400, 1700, 1900, 2100, 2300, 2500, 2700, 2900, 3100, 3300
changedEconomyComeback multiplier growth per minute increased by ~20%
changedEconomyBase comeback multiplier increased by 5%
changedEconomyEmpire income from Extractor control re-scaled. Units are Occo per Minute
changedStructuresTier 1 Towers health increased from 5000 to 5500
Tier 1 Towers health50005500Tier 1 Towers health increased, buffTier 3 Tower max ammo32Tier 3 Tower max ammo decreased, nerfArea damage reduction60%70%Area damage reduction increased, buffIncoming health regeneration to minions reduction80%90%Incoming health regeneration to minions reduction increased, buff

General Changes

  • The healing in the Harbor now also Cleanses. (removes all debuff “negative effects” on you)

Economy

  • Payout Threshold Increased from;

    • OLD: 1400, 1600, 1800, 2000, 2200, 2400, 2600, 2800, 3000, 3200

    • NEW: 1400, 1700, 1900, 2100, 2300, 2500, 2700, 2900, 3100, 3300

  • Comeback multiplier growth per minute increased by ~20%

  • Base comeback multiplier increased by 5%

  • Empire income from Extractor control re-scaled. Units are Occo per Minute

    ControlOldNew
    0195195
    1390390
    2487546
    3585702
    4780741
    5858819
    6897897

Structures

  • Tier 1 Towers health increased from 5000 to 5500

  • Towers now take full damage from all player weapon types

  • Tier 3 Tower max ammo reduced from 3 to 2

Minions

  • Area damage reduction increased from 60% to 70%

  • Incoming health regeneration to minions reduction from 80% to 90%

  • Siege minion increase damage taken from Player Weapons from 50% to 60%

  • Siege minion base damage from 220 to 210

  • Siege minion now have a base Occo bounty of 50 when killed.

Ships

Overall Ship Changes

  • Ship change cooldown reduced from 60 seconds to 45 seconds.

    • Note: we plan to make switching ships less punishing with more robust do-over features but for now we are reducing the time to compensate in the interim.

Ship Upgrade

Reinforcement

  • Flat health increased;

    • OLD: 100, 300, 600, 1000, 1500, 2100, 2800, 3600, 4500

    • NEW: 200, 510, 930, 1460, 2100, 2850, 3710, 4680, 5760

Small Class Ships

Sampan (starting ship)

  • Ability 1 - Wind in a Bottle

    • Augment Protector and Warden Switched: Reflect as own is now a first augment, and Deflect large projectiles is now a second augment choice

  • Ability 3 - Harpoon

    • Augment Striker: damage increase from 30% to 35%

Zephyr

  • Ability 1 - Purging Squall

    • base cast range increased from 70 to 85

    • now heals for 4% of targets max health or deals 4% of targets max health depending if its an ally or enemy

  • Ability 2 - Windoil

    • cooldown from 30 to 25

  • Ability 3 - Deafening Gale

    • cooldown from 50 to 45

Stalker

  • Ability 1 - Veil

    • cooldown from 22 to 20 seconds

  • Ability 2 - Corroding Mist

    • cooldown from 27 to 25 seconds

    • base debuf linger time from 0.7 seconds to 1.5 seconds

    • Augment Dominator: increase linger time from 2 to 1.5 seconds

  • Ability 3 - Enthrall

    • cooldown from [50-40] to [45-39]

Paradox

  • Ability 1 - Inversion Ritual

    • now as two charges

    • cooldown increased from 18 to 20 seconds

    • Augment Dominator: cooldown reduction from 25% to 20%

    • base cast range increased from [90-110] to [100-120]

  • Ability 2 - Dilation Field

    • cooldown reduced from [30-25] to [26-22]

  • Ability 3 - Doppel

    • base duration increased from [5-7] seconds to [7-8]

Seabloom

  • Ability 1 - Green Lotus

    • health regeneration reduced from [10-70] x2 after 9 application to [5-60] x2 after 9 application

    • cooldown increased from 27 to 30

  • Ability 2 - Sacred Lotus

    • damage overtime reduced from [40-300] x2 after 10 application to [14-240]

    • damage overtime duration reduced from 4 to 3 seconds. (can still be refreshed from getting hit by a spore)

    • health regeneration duration reduced from 4 to 3 seconds

  • Ability 3 - Black Lotus

    • damage overtime reduced from [20-100] x5 after 10 application to [10-80] x4 after 10 applications

    • world effect duration reduced from 6 to 5 seconds

    • now if an entity with a Black Lotus attached to them gets Cleansed the Black Lotus is removed. (before the debuff would be removed but the Black Lotus would remain, just re-applying the effect)

Medium Class Ships

Stingray

  • Ability 1 - Redline

    • cooldown from 23 to 21

  • Ability 2 - Force Blade

    • cooldown from 10 to 13 seconds

    • Initial damage reduced from [50-600] to [40-400]

    • bonus damage when hitting terrain reduced from [70-700] to [30-300]

    • Shield generated from hitting an enemy increased from 17% of max health to 21%

    • Flat Shield generated from hitting an enemy increased from [20-300] to [20-400]

  • Ability 3 - Proximity Field

    • Augment Dominator: cooldown reduction from 30% to 20%

Nautilus

  • Ability 1 - Sonar

    • cooldown increased from 22 base to 26

    • duration increased from [4-7] seconds to [6-8]

  • Ability 3 - Typhoon

    • Base cast range from 90 to 65

Large Class Ships

Prism

  • Ability 1 - Prismatic Shield

    • cooldown reduced from [31-25] seconds to [27-22]

  • Ability 2 - Voidfield Conversion

    • cooldown reduced from 34 to 28

    • Augment Dominatorcooldown reduced from 6 seconds to 5 seconds
  • Ability 3 - Polarity Bond

    • cooldown reduced from [25-20] to [22-17]

Weapons

  • General Changes

    • Rework of Special scaling. Now all weapons special only scales with Special upgrades. Previously, it Special would scale with both weapon damage and special. The only exception is Specials that deal damage, which is listed in the description of impacted weapons.

    • When indicating weapons new special [X-Y] scaling the first number X is the base value and Y is the value after max Special weapon upgrades. Does not include the upgrades that you can get from Loom Coils.

  • Close Range (red weapons)

    • Reinforcer: on trigger heals for [35-184]

    • Juggernauts: on trigger provides [9-47] health regeneration can stack up to 3 times.

    • Frostbiters: on trigger slow [10-52] knots

    • Howler: speed from [10-52] knots

    • Death Bomb: max bonus damage [40%-211%]

    • Coils: slow duration from 0.8 to 0.5. Slow amount [13%-68%]

    • Shore Basher: Push strength [0.8-4.22] Force. Duration of slow [0.2-1] second. Slow amount is 80%

    • Decimator: percentage of current health as bonus damage on trigger [1.7%-8.9%]

    • Over clocker: cooldown speed [3.5%-18%]

  • Medium Range (purple weapons)

    • Repair Inhibitor: unlocks now after 3 weapon upgrades vs 6 upgrades

    • Spark Generator: unlocks after 6 upgrades now vs 3 upgrades. Percentage of damage that sparks deal [20%-100%]. Duration is now also 4 seconds.

    • Scorpion: deal 20% of weapon damage every 0.2 seconds. Duration [1.2-6.3] seconds

    • Repair Inhibitor: corruption [18%-95%] last 4 seconds

    • Breach HornetDuration of rupture increased from 1.6 to 3 seconds. Rupture damage [1.5-7.9] per unit moved
    • Night Bringerarea of effect increased from 10 to 13 units. Blind amount [20-105] duration of blind is 2 seconds
    • Barrier Dynamo: Shield gain per trigger [50-263]

  • Longer Range (blue weapons)

    • Trench Maker: Knockback force [0.8-4.22]

    • Orban King: area is now a static 17 units, does not scale with special. damage is dealt every 0.2 seconds. Each damage interval deals 25% of weapon damage. (100% of weapon damage per second). Area last [1-5.2 seconds]

    • Tiger Battery: now only scales percentage of weapon damage dealt for the missiles [15%-79%]. Now max range is a flat 20 units farther than the weapon range. scales with weapon range.

    • Frag Mortar: Area of damage [9-47]

    • Hull Splitter: distance of splitters [40-211] units

    • Chain shot: Slow by [9-47] knots. last 1.5 seconds

    • Helix Core: Area of Vision [10-52], Duration of Vision [1.4-7.4]

    • Railgun: distance of triggered [82-257], number of pierced enemies [2-11]. now a medium projectile type in additional to its weapon projectile tag (can destroy Aurora ice walls)

Base DPS of weapons increased from 32 to 33

NameRangeDamageOld DamageDPSDelta DPSOld DPS
Juggernaut25747241.112.70%40.00
Frostbiters25807732.003.75%30.80
Reinforcer30787639.002.56%38.00
Howlers30676539.412.99%38.24
DeathBomb35565437.333.57%36.00
Coils35626037.203.23%36.00
Shore Bashers4015014737.502.00%36.75
Spark Generator4514113928.201.42%27.80
Executioners45575628.501.75%28.00
Scorpion50403932.002.50%31.20
Repair inhibitor55757430.001.33%29.60
Breach Hornets5512111830.252.48%29.50
Night Bringers60636230.001.59%29.52
Barrier Dynamo60605830.003.33%29.00
Trench Maker6519919328.433.02%27.57
Orban Kings6511411028.503.51%27.50
Tigerfish Battery70757225.004.00%24.00
Frag Mortor70666426.403.03%25.60
Hull Splitters75595723.603.39%22.80
Chain shot75747224.672.70%24.00
Helix Flare8012011720.002.50%19.50
Rail Gun80747218.502.70%18.00
Decimator40575528.503.51%27.50
Overclocker28646240.003.13%38.75

Loom Coils

Loom Coils Changes

  • Removed a Green loom coil in the order, so you get the Orange loom coil sooner. Requiring 18 to 15 upgrades to see orange options. Unlock order is now [ Green, Blue, Green, Blue, Orange ]

  • Regenerative Hull [Orange]: 104 hp/s to 80 hp/s

  • Hollowed Frame [Orange]health regeneration reduced from 40 hp/s to 32 hp/s

Captain Changes

  • Jalu Loom CoilHollowed Frame [Orange]: health regeneration reduced from 40 hp/s to 32 hp/s

Bug Fixes

  • Session performance improvement. We are still investigating issues with players with long distance connections timing out incorrectly and client getting stuck.

Source

Steam News / 14 May 2025

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