Full notes
Full Sirocco update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- Performance
General Changes
The healing in the Harbor now also Cleanses. (removes all debuff “negative effects” on you)
Economy
Payout Threshold Increased from;
OLD: 1400, 1600, 1800, 2000, 2200, 2400, 2600, 2800, 3000, 3200
NEW: 1400, 1700, 1900, 2100, 2300, 2500, 2700, 2900, 3100, 3300
Comeback multiplier growth per minute increased by ~20%
Base comeback multiplier increased by 5%
Empire income from Extractor control re-scaled. Units are Occo per Minute
Control Old New 0 195 195 1 390 390 2 487 546 3 585 702 4 780 741 5 858 819 6 897 897
Structures
Tier 1 Towers health increased from 5000 to 5500
Towers now take full damage from all player weapon types
Tier 3 Tower max ammo reduced from 3 to 2
Minions
Area damage reduction increased from 60% to 70%
Incoming health regeneration to minions reduction from 80% to 90%
Siege minion increase damage taken from Player Weapons from 50% to 60%
Siege minion base damage from 220 to 210
Siege minion now have a base Occo bounty of 50 when killed.
Ships
Overall Ship Changes
Ship change cooldown reduced from 60 seconds to 45 seconds.
Note: we plan to make switching ships less punishing with more robust do-over features but for now we are reducing the time to compensate in the interim.
Ship Upgrade
Reinforcement
Flat health increased;
OLD: 100, 300, 600, 1000, 1500, 2100, 2800, 3600, 4500
NEW: 200, 510, 930, 1460, 2100, 2850, 3710, 4680, 5760
Small Class Ships
Sampan (starting ship)
Ability 1 - Wind in a Bottle
Augment Protector and Warden Switched: Reflect as own is now a first augment, and Deflect large projectiles is now a second augment choice
Ability 3 - Harpoon
Augment Striker: damage increase from 30% to 35%
Zephyr
Ability 1 - Purging Squall
base cast range increased from 70 to 85
now heals for 4% of targets max health or deals 4% of targets max health depending if its an ally or enemy
Ability 2 - Windoil
cooldown from 30 to 25
Ability 3 - Deafening Gale
cooldown from 50 to 45
Stalker
Ability 1 - Veil
cooldown from 22 to 20 seconds
Ability 2 - Corroding Mist
cooldown from 27 to 25 seconds
base debuf linger time from 0.7 seconds to 1.5 seconds
Augment Dominator: increase linger time from 2 to 1.5 seconds
Ability 3 - Enthrall
cooldown from [50-40] to [45-39]
Paradox
Ability 1 - Inversion Ritual
now as two charges
cooldown increased from 18 to 20 seconds
Augment Dominator: cooldown reduction from 25% to 20%
base cast range increased from [90-110] to [100-120]
Ability 2 - Dilation Field
cooldown reduced from [30-25] to [26-22]
Ability 3 - Doppel
base duration increased from [5-7] seconds to [7-8]
Seabloom
Ability 1 - Green Lotus
health regeneration reduced from [10-70] x2 after 9 application to [5-60] x2 after 9 application
cooldown increased from 27 to 30
Ability 2 - Sacred Lotus
damage overtime reduced from [40-300] x2 after 10 application to [14-240]
damage overtime duration reduced from 4 to 3 seconds. (can still be refreshed from getting hit by a spore)
health regeneration duration reduced from 4 to 3 seconds
Ability 3 - Black Lotus
damage overtime reduced from [20-100] x5 after 10 application to [10-80] x4 after 10 applications
world effect duration reduced from 6 to 5 seconds
now if an entity with a Black Lotus attached to them gets Cleansed the Black Lotus is removed. (before the debuff would be removed but the Black Lotus would remain, just re-applying the effect)
Medium Class Ships
Stingray
Ability 1 - Redline
cooldown from 23 to 21
Ability 2 - Force Blade
cooldown from 10 to 13 seconds
Initial damage reduced from [50-600] to [40-400]
bonus damage when hitting terrain reduced from [70-700] to [30-300]
Shield generated from hitting an enemy increased from 17% of max health to 21%
Flat Shield generated from hitting an enemy increased from [20-300] to [20-400]
Ability 3 - Proximity Field
Augment Dominator: cooldown reduction from 30% to 20%
Nautilus
Ability 1 - Sonar
cooldown increased from 22 base to 26
duration increased from [4-7] seconds to [6-8]
Ability 3 - Typhoon
Base cast range from 90 to 65
Large Class Ships
Prism
Ability 1 - Prismatic Shield
cooldown reduced from [31-25] seconds to [27-22]
Ability 2 - Voidfield Conversion
cooldown reduced from 34 to 28
- Augment Dominatorcooldown reduced from 6 seconds to 5 seconds
Ability 3 - Polarity Bond
cooldown reduced from [25-20] to [22-17]
Weapons
General Changes
Rework of Special scaling. Now all weapons special only scales with Special upgrades. Previously, it Special would scale with both weapon damage and special. The only exception is Specials that deal damage, which is listed in the description of impacted weapons.
When indicating weapons new special [X-Y] scaling the first number X is the base value and Y is the value after max Special weapon upgrades. Does not include the upgrades that you can get from Loom Coils.
Close Range (red weapons)
Reinforcer: on trigger heals for [35-184]
Juggernauts: on trigger provides [9-47] health regeneration can stack up to 3 times.
Frostbiters: on trigger slow [10-52] knots
Howler: speed from [10-52] knots
Death Bomb: max bonus damage [40%-211%]
Coils: slow duration from 0.8 to 0.5. Slow amount [13%-68%]
Shore Basher: Push strength [0.8-4.22] Force. Duration of slow [0.2-1] second. Slow amount is 80%
Decimator: percentage of current health as bonus damage on trigger [1.7%-8.9%]
Over clocker: cooldown speed [3.5%-18%]
Medium Range (purple weapons)
Repair Inhibitor: unlocks now after 3 weapon upgrades vs 6 upgrades
Spark Generator: unlocks after 6 upgrades now vs 3 upgrades. Percentage of damage that sparks deal [20%-100%]. Duration is now also 4 seconds.
Scorpion: deal 20% of weapon damage every 0.2 seconds. Duration [1.2-6.3] seconds
Repair Inhibitor: corruption [18%-95%] last 4 seconds
- Breach HornetDuration of rupture increased from 1.6 to 3 seconds. Rupture damage [1.5-7.9] per unit moved
- Night Bringerarea of effect increased from 10 to 13 units. Blind amount [20-105] duration of blind is 2 seconds
Barrier Dynamo: Shield gain per trigger [50-263]
Longer Range (blue weapons)
Trench Maker: Knockback force [0.8-4.22]
Orban King: area is now a static 17 units, does not scale with special. damage is dealt every 0.2 seconds. Each damage interval deals 25% of weapon damage. (100% of weapon damage per second). Area last [1-5.2 seconds]
Tiger Battery: now only scales percentage of weapon damage dealt for the missiles [15%-79%]. Now max range is a flat 20 units farther than the weapon range. scales with weapon range.
Frag Mortar: Area of damage [9-47]
Hull Splitter: distance of splitters [40-211] units
Chain shot: Slow by [9-47] knots. last 1.5 seconds
Helix Core: Area of Vision [10-52], Duration of Vision [1.4-7.4]
Railgun: distance of triggered [82-257], number of pierced enemies [2-11]. now a medium projectile type in additional to its weapon projectile tag (can destroy Aurora ice walls)
Base DPS of weapons increased from 32 to 33
| Name | Range | Damage | Old Damage | DPS | Delta DPS | Old DPS |
|---|---|---|---|---|---|---|
| Juggernaut | 25 | 74 | 72 | 41.11 | 2.70% | 40.00 |
| Frostbiters | 25 | 80 | 77 | 32.00 | 3.75% | 30.80 |
| Reinforcer | 30 | 78 | 76 | 39.00 | 2.56% | 38.00 |
| Howlers | 30 | 67 | 65 | 39.41 | 2.99% | 38.24 |
| DeathBomb | 35 | 56 | 54 | 37.33 | 3.57% | 36.00 |
| Coils | 35 | 62 | 60 | 37.20 | 3.23% | 36.00 |
| Shore Bashers | 40 | 150 | 147 | 37.50 | 2.00% | 36.75 |
| Spark Generator | 45 | 141 | 139 | 28.20 | 1.42% | 27.80 |
| Executioners | 45 | 57 | 56 | 28.50 | 1.75% | 28.00 |
| Scorpion | 50 | 40 | 39 | 32.00 | 2.50% | 31.20 |
| Repair inhibitor | 55 | 75 | 74 | 30.00 | 1.33% | 29.60 |
| Breach Hornets | 55 | 121 | 118 | 30.25 | 2.48% | 29.50 |
| Night Bringers | 60 | 63 | 62 | 30.00 | 1.59% | 29.52 |
| Barrier Dynamo | 60 | 60 | 58 | 30.00 | 3.33% | 29.00 |
| Trench Maker | 65 | 199 | 193 | 28.43 | 3.02% | 27.57 |
| Orban Kings | 65 | 114 | 110 | 28.50 | 3.51% | 27.50 |
| Tigerfish Battery | 70 | 75 | 72 | 25.00 | 4.00% | 24.00 |
| Frag Mortor | 70 | 66 | 64 | 26.40 | 3.03% | 25.60 |
| Hull Splitters | 75 | 59 | 57 | 23.60 | 3.39% | 22.80 |
| Chain shot | 75 | 74 | 72 | 24.67 | 2.70% | 24.00 |
| Helix Flare | 80 | 120 | 117 | 20.00 | 2.50% | 19.50 |
| Rail Gun | 80 | 74 | 72 | 18.50 | 2.70% | 18.00 |
| Decimator | 40 | 57 | 55 | 28.50 | 3.51% | 27.50 |
| Overclocker | 28 | 64 | 62 | 40.00 | 3.13% | 38.75 |
Loom Coils
Loom Coils Changes
Removed a Green loom coil in the order, so you get the Orange loom coil sooner. Requiring 18 to 15 upgrades to see orange options. Unlock order is now [ Green, Blue, Green, Blue, Orange ]
Regenerative Hull [Orange]: 104 hp/s to 80 hp/s
- Hollowed Frame [Orange]health regeneration reduced from 40 hp/s to 32 hp/s
Captain Changes
- Jalu Loom CoilHollowed Frame [Orange]: health regeneration reduced from 40 hp/s to 32 hp/s
Bug Fixes
Session performance improvement. We are still investigating issues with players with long distance connections timing out incorrectly and client getting stuck.
Source
Changelog.gg summarizes and formats this update. How we read updates.
