Full notes
Full Sirocco update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Hotfix Attempt:
We’ve pushed a hotfix to address an issue with Crucible’s second ability, which was occasionally hitting a target multiple times in a single frame. This is one of those “ghost bugs”—hard to reproduce consistently, seemingly random, but persistent enough in real matches that we had to try something while we investigate further.
Although this behavior is partially safeguarded against in our code, it's still slipping through, and we're working to identify what’s causing it.
After this patch, let us know if you still encounter it. Every video or report helps us gather clues and get closer to a proper fix.
We’ve also got a larger patch planned for the end of this week or the start of next.
Crucible Ability 2 - Broadsides
slow reduced from [23-50] knots to [20-35] knot slow.
Augment Striker: can no longer deal damage to already broadsided enemies (indicated if they are slowed) but now increases slow amount per additional hit (allows slow to stack up)
note: this augment and ability will get a bit of a face lift to compensate for this change
Source
Changelog.gg summarizes and formats this update. How we read updates.
