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- Sir Whoopass™: Immortal Death
Release in sight
Hey all, yeah, long time since last update .. (have you heard that one before). But lots of stuff has happened, We mentioned in a previous update that we had a first round of beta testing. We collected feedback, adjuste…
Announcement3 changesCompatibilityGameplay - Sir Whoopass™: Immortal Death
Tales from the dev side #11
Stonedale is a (so far) safe haven, shielding from foul creatures by its thick stone walls. Here can Jens the Blackschmidt be found, to aid our hero with better equipment on his adventures. This is also where The Jolly…
Announcement - Sir Whoopass™: Immortal Death
Punch Line Challenge!
Hey all ! As a little follow-up to the previous post with a sneak peek of the Wildwood are - we want to go on and try a little crowd-generated content thing! In the game, we have this narrator voice, reading and comment…
Announcement2 changesUI/audioGameplay - Sir Whoopass™: Immortal Death
Tales from the dev side #10
Hi all, we want to share more of our progress and what's going on in the development of the game - so here is a first short little development preview of Wildwood, the main overworld area in the game. Have a nice weeken…
Announcement1 changeGameplay - Sir Whoopass™: Immortal Death
Tales from the dev side #9
So, what has happened since September -21 ? Well, 2022 has happened, and earth seems to continue it's morphing process into total chaos. Our thoughts are with all the innocent people suffering in this madness, and are h…
Announcement4 changesCompatibilityGameplay - Sir Whoopass™: Immortal Death
Tales from the dev side #8
Hi all! We've been busy reworking parts of the game and story, adding puzzles, cutscenes, improved visuals, day/night, quests, done lots of testing, bugfixing and iterating over and over, striving to be able to finally…
Announcement1 changeGameplay - Sir Whoopass™: Immortal Death
Tales from the dev side #7
Hi all, yeah it happened again, long time passed with no updates. This time we know what to blame though - another project "popped up", that we decided to give some focus and resources (and since we don't have that much…
Announcement1 changePerformance - Sir Whoopass™: Immortal Death
Tales from the dev side #5
Yooohoooo! Back again! NO, we're not dead, and YES, we are still developing the game! I'm not entirely sure about what to blame regarding taking so long to write this update. Corona? Yeah why not! Corona made us (not) d…
Announcement2 changesMapsGameplay - Sir Whoopass™: Immortal Death
Tales from the dev side #4
At various places in Evergreen Valley, different shrines can be found. A shrine can be entered, and it usually requires some task, mini-game or quest to be completed, which can be rewarded with some improved ability. Th…
Announcement2 changesGameplayMaps - Sir Whoopass™: Immortal Death
Tales from the dev side #3
- "Ah so. After fumbling through that maze in near-complete darkness, THIS is what's next. A dilapidated old bridge, brimmed with all kinds of drooling, insane Orcs - whose only desire right now is to strike their rusty…
Announcement - Sir Whoopass™: Immortal Death
Tales from the dev side #2
Hello all! The journey with Sir Whoopass continues, and in this column we'll try to publish some insights from the development of the game on a somewhat regular basis. This week we have gotten a scheduled appointment wi…
Announcement1 changeGameplay - Sir Whoopass™: Immortal Death
Tales from the dev side #1
Another week of hard work has come to an end. Dardan, Gnur, Azrak and Girra are chilling by the fireplace, down in the gloomy dungeons of Friggvir, contemplating - whatever it is, orcs with infinite powers would contemp…
Announcement - Sir Whoopass™: Immortal Death
A first update
Hey all! Yes, we are still alive and working hard on Sir Whoopass - Immortal Death (SWA). We have received great reponse on our teaser trailer - better than we could hope for, and that makes us very happy. :-) Thanks al…
Announcement3 changesCompatibilityGameplay

