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Steam News9 March 20224y ago

Tales from the dev side #9

So, what has happened since September -21 ? Well, 2022 has happened, and earth seems to continue it's morphing process into total chaos.

Full notes

Full Sir Whoopass™: Immortal Death update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
changedThat said - what about Sir Whoopass then? We're still working hard in getting the game ready. We've actually had a first round of beta testing! How about that??
changedOK, that might have been a bit exaggerated. But at least we didn't have game development as a school subject, and we're quite jealous. I mean, who wouldn't like to beta-test Sir Whoopass during school hours? And we got alot of constructive feedback - suggestions, complaints, praise. Win-win !
addedIt was very rewarding to watch them play - it's easy for us working with the game to get home blind and play the game "as intended". We discovered some new fresh ways to play it during this test, both good and bad things :-)
changed"Oh, this player managed to push the bard step by step to finally get him on the other side of the wall. That's .. innovative!" "How did that player get the jetpack so soon? Oh, wearing the bunny hat he managed to find a shortcut beside the gate, up the hill side." "I found a way to hit faster with the big sledgehammer by fast-clicking left+right button, that makes the blocking move disrupt the sledge-hitting animation." Etc. :) (yes, we're (probably/hopefully) going to address these exact issues before the release)
changed...And lots of other fun stuff! Stay tuned, thanks for being patient with us :-)

Sir Whoopass™: Immortal Death changes

changedThat said - what about Sir Whoopass then? We're still working hard in getting the game ready. We've actually had a first round of beta testing! How about that??
changedOK, that might have been a bit exaggerated. But at least we didn't have game development as a school subject, and we're quite jealous. I mean, who wouldn't like to beta-test Sir Whoopass during school hours? And we got alot of constructive feedback - suggestions, complaints, praise. Win-win !
addedIt was very rewarding to watch them play - it's easy for us working with the game to get home blind and play the game "as intended". We discovered some new fresh ways to play it during this test, both good and bad things :-)
changed"Oh, this player managed to push the bard step by step to finally get him on the other side of the wall. That's .. innovative!" "How did that player get the jetpack so soon? Oh, wearing the bunny hat he managed to find a shortcut beside the gate, up the hill side." "I found a way to hit faster with the big sledgehammer by fast-clicking left+right button, that makes the blocking move disrupt the sledge-hitting animation." Etc. :) (yes, we're (probably/hopefully) going to address these exact issues before the release)
changed...And lots of other fun stuff! Stay tuned, thanks for being patient with us :-)

So, what has happened since September -21 ?

Well, 2022 has happened, and earth seems to continue it's morphing process into total chaos. Our thoughts are with all the innocent people suffering in this madness, and are hoping that it will come to and end soon, and that the world will turn into a nicer place again.

That said - what about Sir Whoopass then? We're still working hard in getting the game ready. We've actually had a first round of beta testing! How about that??

We have collaborated with a local school, "NTI Gymnasiet" - where the pupils are studying game development and such stuff. So cool! Most of us in Atomic Elbow are so old that when we were in school, games weren't invented yet. No, all we had to play with was sticks and "kottar" (fir cones?), building our own primitive toys to play with in the forests here in Sweden. Getting bitten by mosquitoes. Stuff like that. A little bit like real-life Minecraft. But not so much TNT.

OK, that might have been a bit exaggerated. But at least we didn't have game development as a school subject, and we're quite jealous. I mean, who wouldn't like to beta-test Sir Whoopass during school hours? And we got alot of constructive feedback - suggestions, complaints, praise. Win-win !

It was very rewarding to watch them play - it's easy for us working with the game to get home blind and play the game "as intended". We discovered some new fresh ways to play it during this test, both good and bad things :-)

"Oh, this player managed to push the bard step by step to finally get him on the other side of the wall. That's .. innovative!" "How did that player get the jetpack so soon? Oh, wearing the bunny hat he managed to find a shortcut beside the gate, up the hill side." "I found a way to hit faster with the big sledgehammer by fast-clicking left+right button, that makes the blocking move disrupt the sledge-hitting animation." Etc. :) (yes, we're (probably/hopefully) going to address these exact issues before the release)

And yeah - we got hats and a jetpack now. And a bard.

Steam post image

...And lots of other fun stuff! Stay tuned, thanks for being patient with us :-)

Source

Steam News / 9 March 2022

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