Full notes
Full Silverblood update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, everyone! Last week was an exciting week!
What changed
- Compatibility
- Gameplay
- UI and audio
Silverblood changes
This list may seem light, but we achieved a huge amount of progress composing the actual scenes in the engine. What does that mean? Stuff like this:
SEE PATREON FOR VIDEO
But also, stuff like this:
You know you dun goofed when…
Admin & Workflow
Pushed our first test build to preliminary QA!
Started prepping for a closed beta.
Art & Design
Finished another environment!
Finished another sprite!
Set to work on the final environment of the brand new prologue!
Narrative
Made minor adjustments to the prologue as we went through the staging process.
Technical
Integrated the new UI into the development build!
Completed additional testing for cinematics and parallax environments!
Programmed the framework for cinematics and quiet moments.
Officially began staging the scenes and actors–and we’re really excited about it!
Promotional Content
Released another installment of Carraway’s Travelogue, complete with one of our new banners!
Released our weekly Silverblood universe lore post!
We also want to let everyone know that Tidehead Studios will have an artist’s booth at Con+Alt+Delete in Chicago from December 16th - 18th! Come visit us!
Source
Changelog.gg summarizes and formats this update. How we read updates.
