Full notes
Full Silverblood update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, everyone! I’m back with some more updates.
What changed
- Gameplay
- UI and audio
Silverblood changes
We’re pushing a preliminary build of our brand new prologue to QA this coming weekend–exciting things abound! But that also means that this was a light week
Admin & Workflow
Had a meeting with a few members of the QA team and planned our preliminary pass for this upcoming weekend!
We gathered versions of all necessary assets for the first test build.
Art & Design
Prepped all existing sprites for loading into the engine!
Made adjustments and finalizations to the existing sprites found in the prologue.
Sketched placeholder assets for a few important visual overlays.
Continued work on the last few environments/sprites that have yet to be completed. (2 sprites, 3 environments).
Narrative
Started the fundamental rewrite of Chapter 1!
Music & Sound
Compiled our SFX list for the prologue and sent it off to the sound folks.
Technical
Began loading sprites and environments into the engine!
Promotional Content
Released another installment of Carraway’s Travelogue, complete with one of our new banners!
Released our weekly Silverblood universe lore post!
Prepped another video, coming soon to a post near you!
Merch
Looked into options for making traditional block prints, other wearable merchandise, and plushes!
(It's Eevee, sneaking into Vex's devlog to say: tansel plushies? Fingers crossed.)
Source
Changelog.gg summarizes and formats this update. How we read updates.
