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Steam News31 August 20223y ago

Weekly Devlog #4 - 8/30/2022

Hey, all! Vextera here with Tidehead Studios’ weekly devlog! We’re coming close to the end of accumulating all the standard art assets needed for the prologue–all that’s left is one background and a series of character

Full notes

Full Silverblood update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey, all! Vextera here with Tidehead Studios’ weekly devlog!

What changed

0 fixes9 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
addedCompleted another new sprite: Leo!
addedDesigned the new ceremonial regalia worn by the Coven during the revised ritual in chapter 1!
addedFinished Colette’s new sprite expression sets and prepped her to be loaded into the engine.
addedRevised Lorelei’s base sprite for story needs; completed the expression sets and prepped her new sprite to be loaded into the engine.
addedRevised and restructured the original Laithe sprite; added her expression set; prepped her for load into the engine.
addedBegan work on two new environments!

Silverblood changes

addedCompleted another new sprite: Leo!
addedDesigned the new ceremonial regalia worn by the Coven during the revised ritual in chapter 1!
addedFinished Colette’s new sprite expression sets and prepped her to be loaded into the engine.
addedRevised Lorelei’s base sprite for story needs; completed the expression sets and prepped her new sprite to be loaded into the engine.
addedRevised and restructured the original Laithe sprite; added her expression set; prepped her for load into the engine.

We’re coming close to the end of accumulating all the standard art assets needed for the prologue–all that’s left is one background and a series of character overlays for certain cutscenes!

Admin & Workflow

  • Began prepping for QA rounds & planned a meeting.

Art & Design

  • Completed another new sprite: Leo!

  • Designed the new ceremonial regalia worn by the Coven during the revised ritual in chapter 1!

  • Finished Colette’s new sprite expression sets and prepped her to be loaded into the engine.

  • Revised Lorelei’s base sprite for story needs; completed the expression sets and prepped her new sprite to be loaded into the engine.

  • Revised Cassia’s base sprite for story needs.

  • Revised and restructured the original Laithe sprite; added her expression set; prepped her for load into the engine.

  • Started revising and restructuring the original Sylvia sprite.

  • Began work on two new environments!

  • Began work on three additional sprites: Theodora, Solana, and Henry!

Narrative

  • Made notes for changes to a scene near the end of the prologue.

  • Music & Sound

  • Listened to Kija work on the new ritual song live on Stream!

Technical

  • Worked more on getting the UI established!

  • Built a custom shader tool to support some of our unique sprite layering needs.

  • Updated files on the Edith sprite and made some new expression prefabs.

Promotional Content

  • Released another installment of Carraway’s Travelogue, complete with one of our new banners!

  • Released our weekly Silverblood universe lore post!

  • Began prepping two videos, coming soon to a post near you!

Merch

  • The t-shirts came in!

  • Screenprinting got pushed back due to a number of issues, but we’re looking at starting next week instead. We’ll post when we have a clean test shirt available!

See you all next week!

Source

Steam News / 31 August 2022

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