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Steam News29 January 20224y ago

Update 0.3.0

Experimental controller support (still need mouse in menus) Added settings for antialiasing UI improvements New fall-damage calculation Small tweaks to dash duration and speed Weapon fires only one projectile Added popu

Full notes

Full SILO27: Crashlanded update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions9 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
  • Balance
changedExperimental controller support (still need mouse in menus)
addedAdded settings for antialiasing
changedUI improvements
addedNew fall-damage calculation
changedSmall tweaks to dash duration and speed
changedWeapon fires only one projectile

SILO27: Crashlanded changes

changedExperimental controller support (still need mouse in menus)
addedAdded settings for antialiasing
changedUI improvements
addedNew fall-damage calculation
changedSmall tweaks to dash duration and speed
  • Experimental controller support (still need mouse in menus)

  • Added settings for antialiasing

  • UI improvements

  • New fall-damage calculation

  • Small tweaks to dash duration and speed

  • Weapon fires only one projectile

  • Added popup to confirm resolution changes, with autoreset if you don't confirm after some time

  • Some sounds (mines/damage) were incorrectly affected by reverb

  • Damage sounds were not affected by volume set in settings

  • Fixed missing UI sounds in settings menu

  • Broken sentries were still triggering combat music

  • Environment changes, collision fixes

  • Fix some issues related to movement, and rover sticking to walls too much

  • Cancelling aim animation is smoother

  • Many fixes related to pickups

  • Combat music was still playing during end cutscene

  • Crosshair was visible in photomode

  • Crosshair was getting stuck in photomode and when pausing the game

  • Damage of liquid pools is applied correctly

  • Some textures didn't load at the correct resolution

  • Tweaked behaviour of some enemies

  • Guards statues puzzle remained interactable after being solved, also the statues now turn slowly instead of instantly snapping to new rotations

  • Other bug fixes and smaller changes

Source

Steam News / 29 January 2022

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