Full notes
Full SILO27: Crashlanded update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Balance
SILO27: Crashlanded changes
Experimental controller support (still need mouse in menus)
Added settings for antialiasing
UI improvements
New fall-damage calculation
Small tweaks to dash duration and speed
Weapon fires only one projectile
Added popup to confirm resolution changes, with autoreset if you don't confirm after some time
Some sounds (mines/damage) were incorrectly affected by reverb
Damage sounds were not affected by volume set in settings
Fixed missing UI sounds in settings menu
Broken sentries were still triggering combat music
Environment changes, collision fixes
Fix some issues related to movement, and rover sticking to walls too much
Cancelling aim animation is smoother
Many fixes related to pickups
Combat music was still playing during end cutscene
Crosshair was visible in photomode
Crosshair was getting stuck in photomode and when pausing the game
Damage of liquid pools is applied correctly
Some textures didn't load at the correct resolution
Tweaked behaviour of some enemies
Guards statues puzzle remained interactable after being solved, also the statues now turn slowly instead of instantly snapping to new rotations
Other bug fixes and smaller changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
