Full notes
Full SILO27: Crashlanded update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
- Store
SILO27: Crashlanded changes
The portal now has to be activated by unlocking 4 symbols found around the game
Added collectable Datalogs with lore
Flying enemies and mines now do a lot more damage
Warden fight is harder
Player does more damange
Added a new enemy that heals nearby enemies
Added more environment traps
Many environment changes, level design tweaks, improvements to 3d assets, textures and materials
Ammopods no longer break when shot
Reduced interaction duration with ammopods
Increased ammo pickup distance
Added persistent ammo generators in some places which allow to get more ammo when all the ammo pods have been picked up
Added a bit of aim assist, useful for controllers
Removed automatic checkpoints
Added "Beacons" found around the game, activate them to set respawn point
Added ambiance sounds to some areas
Less intensity for visual effects when on low health
Reduced intensity of camera shake
Tutorials show all possible buttons if some action can be performed with more than one
Fixes related to input when switching between keyboard and controllers
Added controller rumble
Fix not being able to unlock the flashlight
Possible fix screen resolution settings not working properly
Fixed an invisible hitbox
Fixes to UIs going over each others
Limited how much the shadow quality setting can be lowered as it introduced glitches if set too low
Added back button in pause menu go to main menu, it shouldn't create problems anymore
Many smaller bug fixes and optimizations
Update engine to Unity to 2021.3.0f1
https://store.steampowered.com/app/1720980/SILO27_Crashlanded/
Source
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