Full notes
Full SILO27: Crashlanded update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Fixes
- Performance
SILO27: Crashlanded changes
It's been a while, here's a big one
Added Steam Achievements
Added UI for checking game progress like portal unlock status, reading previously found datalogs, and changing the new equipped flags
Added new scanning gameplay mechanic. Location are no longer discovered just by entering them, but must now be unlocked by scanning specific structures. Runestones must now be scanned too
Flags can be found hidden around the map, which can then be equipped on the rover
Now need to input the correct sequence to open some doors
Some damage is now directional and will push the rover around depending from where it came from
Many changes to environment, added detail, improvements to level design and other fixes
Added breakable crates
Added interactable hidden radios
Reduced cooldown for dashing
Added new puzzles
Can now shoot faster, and can carry a lot of ammo instead of being limited to current magazine only
Added new walking enemy
Added more enemies in many areas
Ground traps and lasers do more damage
Ground traps are a lot less visible
Mines move towards the player when near, and explode faster
Mines no longer explode when shot by the player
Warden and sentries now have more health
Datalogs now have titles, titles are hidden for undiscovered datalogs
Added healthbars to enemies
Better aiming sensitivity, adjusted sensitivity response curve, increased maximum sensitivity setting
Better visibility with flashlight (wider angle, less volumetric fog density and less saturated color)
New redesigned and more useful crosshair/weapon UI
"X"/"square" button on gamepads is now used for reloading instead of dashing
When unlocking weapons for first time you now also get a bit of ammo
Enemies, ammo-generators and ammo-pods now drop more ammo
Shorter interaction times for various things
Portal progress UI is smaller and moved to the side, but stays on screen a bit longer
Settings UI scroll properly when navigating with buttons instead of mousewheel
Changes to intro cutscene
Beacon UI is visible for less time
Some tweaks to postprocessing and effects
Added particles effects when on low health
Added explosions when killing enemies
Added sounds and particle effects to moving lasers
Added sunds for interactions with different things
Added sounds for Warden
Added music and ambiance sounds to more areas
Added low rumble sound during the "Big Worm" animation
Added sound for fires found around the map
Sounds of sentries can be heard better
Added reverb in different areas
Added more graphical details and visual effects
Hide flashlight tutorial when toggling the flashlight instead of after a fixed time
Textfields for entering numbers in settings menu now work as expected
Fixed damage glitch-effect persisting after respawning
Low-health sound could keep going when returning to menu
Many fixes to input on controllers
Various UI fixes and changes
Game automatically pauses when you open the Steam Overlay
Added Steam RichPresence integration
Fixed some graphical glitches
Fixed some places where the rover could get stuck floating not being able to move
Fixed a crash when returning to main menu
Other fixes and internal changes
Forgot a giant sword in the level geometry, it was only visible as a small white cube sticking out of the ground in the Warden field
https://store.steampowered.com/app/1720980/SILO27_Crashlanded/
Source
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