Full notes
Full Silly Polly Beast update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- Gameplay
- Events
- UI and audio
- Fixes
Silly Polly Beast changes
Hi everyone!
We've heard your feedback and and are currently working on addressing common points of feedback as well as bug reports which have come in during the post-release period. We're looking forward to rolling out this upcoming update, but want to ensure balancing is in the right place. After all, we do not want to overcorrect - our concern is smoothing the experience of the game rather than wholly changing it.
Since we'd like to do a bit more internal testing ourselves as well, we figured we would roll out this update on a branch in the meantime for public feedback ahead of this being rolled out definitively. We figure it will be a few more days before this will be wholly public on the main branch.
You can access the beta branch with password "wantacracker" (be sure to remove quotes). This will give you access to the current balancing-in-progress version.
Remember - this current patch is a WIP! Changes present in this version are not final.
Here's our changelog for this update, and what to expect in the build:
Balancing:
Rebalanced ammo/health loot and introduced balanced mechanics (in easy/normal mode) for engagement in battle vs replenishments
Reduced cost of healing items
Enemies now alert before throwing a stone,
Bullet barrels no longer automatically extinguish at the start of a battle — only if bullets are collected
Balancing to ensure soft-lock situations are eliminated, particularly lacking health during boss battles
New boxes have been added in some locations that can, algorithmically, contain items
Hard mode remains unchanged, without additional rebalancing or mechanical changes
Frequency of loot and scaling better balanced for easy and normal mode
Better normal mode scaling
Tweaks to enemy AI
Tweaks to player stamina
Bugs/Other:
Improved P90 shot sound
Slightly tweaked throwing rock model scale
Fixed non-TAA antialiasing flashing screen,
Fixed several cases that blocked the game's progress,
Fixed minimum text size for non-Latin & non-Cyrillic fonts causing cut-offs in some areas
Spikes no longer attack the player if loot is on them
Please be sure to leave feedback (either in comments here or on the forums) with feedback on this update. Our goal is to provide a definitive middleground to address valid critique without overcorrecting and removing difficulty altogether. Most changes address difficulty in easy and normal modes specifically.
There is also the game's publisher's Discord for reporting feedback: https://discord.gg/yy7javF
We hope you all enjoy and thank you again for supporting Silly Polly Beast!
Source
Changelog.gg summarizes and formats this update. How we read updates.
