Full notes
Full Silly Polly Beast update
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Repeated intro
Hello all you abyss dwellers,
What changed
- Gameplay
- Balance
Silly Polly Beast changes
First of all, thank you for all the support shown for Silly Polly Beast! We're all immensely happy with the enthusiasm shown for the game and how many people have turned up to support the launch. Between all the discussions, comments, and reviews, we really appreciate the level of interest and care that a lot of you have about the game - even when talking about some of the points you'd like to see improved.
We've heard you loud and clear and are taking steps to address feedback. A patch is in-the-works to smooth up and improve certain aspects of Silly Polly Beast.
In short, the update will address the following:
Preventing all situations where the player is forced to fight without enough health or weapons, or situations which some players have compared to unintentional "soft-locks",
Improving combat balance and tweaking enemy AI
Modifying difficulty scaling
Fixing spike traps so that loot can be safely collected from them,
Fixing various dead-end situations where the player is forced to fight tough enemies without ammo,
Improving the logic of loot drops from defeated enemies so that it better matches what the player currently needs.
The intention is for this update/patch to be available within the next few days; once it's available, we'll be sure to let everyone know!
Thank you again to everyone for your support!
Source
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