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Steam News16 May 20261mo ago

Silkgrove Devlog #2

Hello Silkgroves! 🌱 Welcome back to our second devlog! We’ve been steadily building on that foundation, and today we wanted to share a look at some of the core systems that are starting to come together.

Full notes

Full Silkgrove update

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Repeated intro

Hello Silkgroves! 🌱

What changed

0 fixes5 additions10 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
changedAs always, everything you see here is still a work in progress and will continue to evolve as we refine the experience.
addedBuilding System: Rebuilding the WorldWe’ve started working on a building system that allows you to craft and place different structures across the world. These can help bring life back to areas, support communities, and unlock new possibilities as you progress.
changedBuilding System: Rebuilding the WorldRight now, this system is still in development, and we’re actively experimenting with how it feels to build and interact with the environment.
changedBuilding System: Rebuilding the WorldAnimations for these interactions are also a work in progress , and we’ll share improved versions soon as they're polished.
addedExploration: New LocationsWe’ve also been expanding into new regions with new locations.
changedOpen World Map SystemExploration is now more structured with the addition of an in-game map system .

Welcome back to our second devlog!

We’ve been steadily building on that foundation, and today we wanted to share a look at some of the core systems that are starting to come together.

As always, everything you see here is still a work in progress and will continue to evolve as we refine the experience.

Building System: Rebuilding the World

One of the core ideas behind Silkgrove is restoration, not just exploring the world, but slowly helping rebuild it.

We’ve started working on a building system that allows you to craft and place different structures across the world. These can help bring life back to areas, support communities, and unlock new possibilities as you progress.

Right now, this system is still in development, and we’re actively experimenting with how it feels to build and interact with the environment.

Animations for these interactions are also a work in progress, and we’ll share improved versions soon as they're polished.

Exploration: New Locations

We’ve also been expanding into new regions with new locations.

You’ll see more of:

  • A farm area, connected to some of the early story beats

  • A nearby town, designed for discovery, and small moments, early in the game

Each location is being handcrafted to feel grounded in the world while still carrying that quiet, slightly surreal tone that defines Silkgrove.

Alongside these, we’re also introducing a Harvester location, a key part of our current vertical slice.

Open World Map System

Exploration is now more structured with the addition of an in-game map system.

You can now navigate across the world of Silkgrove using the map, making it easier to travel between locations and plan your journey.

Inventory System & UI Updates

We’ve also begun implementing the inventory system, along with early UI updates.

  • A new layout is being tested

  • Item organization is in place

  • New icons will be added soon to improve readability and personality

This is still an early pass, and we’ll continue refining both usability and visual style.

In the end, we’re building a world that feels calm, personal, and slowly changing through your actions.

That’s all for this devlog! If you’d like to stay updated, make sure to join our Discord and follow our socials ✨ We always love hearing your thoughts and ideas.

Stay cozy & a little strange, Chahat, Gallic Entertainment

Source

Steam News / 16 May 2026

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