In this update10
Full notes
Full Signal Decay update
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What changed
- Gameplay
- UI and audio
Signal Decay changes
This update presents three unique characters (agents) for you to choose from in single player roguelike runs, each of which has two abilities. "Backtrack" in the original game has been changed to a special ability of Epitaph's.
Character Abilities:
Agent Tic:
Slingstickers:
Slingstickers is a special weapon. You shoot a sticky bomb silently, which sticks to an enemy and explodes in a few seconds.
Instinct:
Allows you to know before you shoot if there are guards nearby able to hear the sound.
Agent Epitaph:
Backtrack:
Allows you to teleport to any position on your track in a distance. You also leave a decoy at the place you started the ability. If you stand still with the decoy on, you are completely invisible until the decoy is destroyed.
Concentration:
Time is slowed down when you are aiming.
Agent Spark:
Auto Turret:
Spending three ore shards and place an auto turret which automatically shoots at any enemies on sight.
Intimidation:
You shout at enemies instead of clapping when pressing clap button.
New rescue system:
you don't require another player to join to rescue captured agents. But the captured ones will be MIA in the entire ops if the mission is completed without them rescued.
Rescued agents can be possessed by new players at any time of the mission.
Add tutorials in roguelike mode
Removed Backtrack challenge under Training menu
Improved portraits of characters
UI Improvements:
Improved Ops Screen Moved World Activity to Ops Screen to reduce wait time Removed mission report screen. Now players just return to the mothership right away with mission report showing on screen. Wait time reduced. Improved game over screen Improved timeline UI
Mechanics Tweak:
Attacking a button will trigger it
Fixed some obsolete tips
Added a feature for streamers by which you can have the audience interacting with you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
