What changed
1 fix0 additions0 changes0 removals
fixedBottle creates a longer stun, but enemy being stunned by bottles won't receive critical damage from all directions - Slowed down search and chase speed of shield guards - In single player mode, camera pushes closer when player runs - Added text board object that shows tutorial texts in embedded tutorials - Improved comm interface and its gamepad control between teammates - Improved the appearance of sound range indicator - Save status is displayed for client players in the lobby now - You may see the state of each game when browsing network games - Improved loadout window in mission brief screen - Improved feedbacks of card scanners, doors, and surveillance camera - Improved join-in-mid-game interface - Fixed the issue where the game has to be interrupted when a mid-game joining player quits. - Fixed the bug that when mission starts while new player is still selecting a character - Fixed the bug that game is stuck in black screen when entering a new game
Signal Decay changes
fixedBottle creates a longer stun, but enemy being stunned by bottles won't receive critical damage from all directions - Slowed down search and chase speed of shield guards - In single player mode, camera pushes closer when player runs - Added text board object that shows tutorial texts in embedded tutorials - Improved comm interface and its gamepad control between teammates - Improved the appearance of sound range indicator - Save status is displayed for client players in the lobby now - You may see the state of each game when browsing network games - Improved loadout window in mission brief screen - Improved feedbacks of card scanners, doors, and surveillance camera - Improved join-in-mid-game interface - Fixed the issue where the game has to be interrupted when a mid-game joining player quits. - Fixed the bug that when mission starts while new player is still selecting a character - Fixed the bug that game is stuck in black screen when entering a new game
This update is focused on user experience and networking bugfix. Details are as follows:
Bottle creates a longer stun, but enemy being stunned by bottles won't receive critical damage from all directions - Slowed down search and chase speed of shield guards - In single player mode, camera pushes closer when player runs - Added text board object that shows tutorial texts in embedded tutorials - Improved comm interface and its gamepad control between teammates - Improved the appearance of sound range indicator - Save status is displayed for client players in the lobby now - You may see the state of each game when browsing network games - Improved loadout window in mission brief screen - Improved feedbacks of card scanners, doors, and surveillance camera - Improved join-in-mid-game interface - Fixed the issue where the game has to be interrupted when a mid-game joining player quits. - Fixed the bug that when mission starts while new player is still selecting a character - Fixed the bug that game is stuck in black screen when entering a new game
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay