HomeGamesUpdatesPricingMethodology
Steam News4 July 20242y ago

Patch 1.1.0 has rolled out!

This update adds week 1 gameplay to Job Mode! You essentially go from Monday to Friday, completing Basic Tasks.

Full notes

Full Sign Craft: Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix8 additions8 changes0 removals
  • Gameplay
  • Store
  • UI and audio
  • Fixes
addedThis update adds week 1 gameplay to Job Mode! You essentially go from Monday to Friday, completing Basic Tasks. When you have completed the amount of tasks that you want, you can "clock out" and progress to the next day. You earn experience from completing the tasks. Currently just week 1 gameplay is available, with Friday being the last day. The current idea for Job Mode is to start off completing Basic Tasks, leveling up your character and then later completing more complex tasks and Work Orders (building signs to specifications).
addedAdded Week 1 gameplay to Job Mode;
added7 new achievements;
addedNew Player Menu, includes Player Stats and Job stats;
changedImproved Dialogue System and more dialogue for Shop Cat;
addedNew controls menu buttons, hotkeys (will implement their use later);

Sign Craft: Simulator changes

addedThis update adds week 1 gameplay to Job Mode! You essentially go from Monday to Friday, completing Basic Tasks. When you have completed the amount of tasks that you want, you can "clock out" and progress to the next day. You earn experience from completing the tasks. Currently just week 1 gameplay is available, with Friday being the last day. The current idea for Job Mode is to start off completing Basic Tasks, leveling up your character and then later completing more complex tasks and Work Orders (building signs to specifications).
addedAdded Week 1 gameplay to Job Mode;
added7 new achievements;
addedNew Player Menu, includes Player Stats and Job stats;
changedImproved Dialogue System and more dialogue for Shop Cat;

This update adds week 1 gameplay to Job Mode! You essentially go from Monday to Friday, completing Basic Tasks. When you have completed the amount of tasks that you want, you can "clock out" and progress to the next day. You earn experience from completing the tasks. Currently just week 1 gameplay is available, with Friday being the last day. The current idea for Job Mode is to start off completing Basic Tasks, leveling up your character and then later completing more complex tasks and Work Orders (building signs to specifications).

  • Added Week 1 gameplay to Job Mode;

  • 7 new achievements;

  • Drop saw and wall saw fixes;

  • Job stats tracking, sweeping, tasks, etc;

  • New Player Menu, includes Player Stats and Job stats;

  • Additional Basic Tasks programming;

  • Evaluation Pallet equipment, this is for placing cut materials on to evaluate if their size is correct;

  • Improved Dialogue System and more dialogue for Shop Cat;

  • Weed cutter tool for Grass Cutting Task;

  • Grass object for Grass Cutting Task;

  • New controls menu buttons, hotkeys (will implement their use later);

  • Metal frame now has object description and better highlighting;

  • Cancel task widget to avoid accidentally cancelling a task in progress;

  • Time clock (for seeing current day/week and total weekly tasks) and Progress widget (for progressing to next day);

  • Improvements to widgets;

  • Tolerance on cut sizes for cutting tasks, for 0 difficulty tasks, you can be off by 0.25" or 0.635cm of required measurement. Example: Need 96", but material is 95.75" (within tolerance so it will pass evaluation)

  • Fixed wall saw rack glitch with not being able to remove a sign face when interacting with the saw's base;

  • Material evaluation green/red pulse to signal material pass/fail task evaluation;

  • Task object green pulse to signify which objects are related to current task;

  • Leveling and experience system (you can earn experience from tasks to gain levels, system not fully implemented yet);

  • Reorganized the shop a bit;

  • Added to job system Basic Tasks tutorial;

  • Hill's propane vinyl texture upgrade;

  • Bonus text on task object completion widget, e.g. when you throw away trash for a task it appears as a +1 (can be turned off);

  • Many new template widgets, borders, buttons, boxes, etc;

  • Task menu got an upgrade;

  • Various other fixes;

Thanks for your interest and support!

Source

Steam News / 4 July 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.