v1.1.18 is released! Auto-level is now smarter. It previously distributed unevenly if you had multiple auto stats enabled, but now it attempts to distribute to the cheapest stat, so over time it will reach the same leve
In this update2
Full notes
Full Siegeturtle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions1 change1 removal
Gameplay
Balance
UI and audio
changedv1.1.18 is released!Auto-level is now smarter. It previously distributed unevenly if you had multiple auto stats enabled, but now it attempts to distribute to the cheapest stat, so over time it will reach the same level. If two stats cost the same GP, then it will go top to bottom.
addedv1.1.18 is released!A five second cooldown has also been added before it starts allocating if you turn any autostat on. This way, if you turned all three stats on in sequence, it won't immediately start adding just the first stat if you intended to level all three.
removedChangelog:Growth stat UI no longer blocks equip inventory when moved/dragged
addedExperimental Mode:Add hover tooltip for ultra crit rate stat
fixedExperimental Mode:Fix lag when at max equips and rain dance activates
addedExperimental Mode:I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)
Siegeturtle changes
changedAuto-level is now smarter. It previously distributed unevenly if you had multiple auto stats enabled, but now it attempts to distribute to the cheapest stat, so over time it will reach the same level. If two stats cost the same GP, then it will go top to bottom.
addedA five second cooldown has also been added before it starts allocating if you turn any autostat on. This way, if you turned all three stats on in sequence, it won't immediately start adding just the first stat if you intended to level all three.
removedGrowth stat UI no longer blocks equip inventory when moved/dragged
addedAdd hover tooltip for ultra crit rate stat
fixedFix lag when at max equips and rain dance activates
v1.1.18 is released!
Auto-level is now smarter. It previously distributed unevenly if you had multiple auto stats enabled, but now it attempts to distribute to the cheapest stat, so over time it will reach the same level. If two stats cost the same GP, then it will go top to bottom.
A five second cooldown has also been added before it starts allocating if you turn any autostat on. This way, if you turned all three stats on in sequence, it won't immediately start adding just the first stat if you intended to level all three.
Changelog:
Auto-level growth stats now levels the stat costing lowest GP, resulting in equal levels if multiple autos are ticked
Growth stat UI no longer blocks equip inventory when moved/dragged
Sproutling buff icon now changes based on the current buff bonus
Experimental Mode:
Add hover tooltip for ultra crit rate stat
Auto-level now caps at level 10. If you were above level 10, corals spent on excess levels are fully 100% refunded.
Fix lag when at max equips and rain dance activates
I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)