In this update5
Full notes
Full Siegeturtle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Siegeturtle changes
v1.1.16 is released!
Auto-spend GP
New buttons have been added to the GP window!
You may now auto-level growth stats by toggling the [A] button in the GP window. Said stats will level up if you have enough GP to level them up.
Sproutling Bonus
Previously, you needed to open the GP window to see what sproutling gives. This was troublesome as you had to open the window to see its active bonus. But not anymore!
The current biome effect provided by Sproutling is now displayed easily at a glance, and hovering over it displays a tooltip of its total active bonus.
Growth Stat window persists if opened
The EXP Growth Stat panel also now remains open when you exit and reload the game, return from Home Island, or when you return from the end goal screen.
Changelog:
Add ability to auto level growth stats with GP
Add Sproutling effects to EXP Bar
Growth Stat Panel now remains open if previously toggled on
ESC now closes the ascension history UI
Experimental Mode:
Fix Legendary+ Fishing rod not adding pelican pouch level immediately, instead only updates when the skill is leveled up.
I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)
-YYZ
Source
Changelog.gg summarizes and formats this update. How we read updates.
