In this update3
Full notes
Full Siegeturtle update
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What changed
- Gameplay
- Fixes
Siegeturtle changes
v1.1.15 is released!
Several feedback mentioned that MP and the INT stat becomes something that becomes irrelevant after the early game. In experimental mode, the MP cost of skills have been increased.
Experimental mode will undergo a few tweaks to the MP cost of skills to make MP more relevant in the upcoming patches, starting with this one which raises the MP cost gradually after skill level 20.
Once finalized they will be brought over officially.
Several fixes to reported issues have also been addressed.
Up Next:
Auto-level growth stats and Sproutling buff display icon preview:
Changelog:
Fix error when game is loaded on a monitor with different available resolutions from its original one
Experimental Mode:
All skill MP costs now grow exponentially in experimental mode
After a skill is maxed, its auto-level turns off automatically
Fix fast clear boss dungeons consuming lower than expected darkness
Fix Home SP multiplier not working and wrong SP breakdown display
Fix achievement for all legendary equipment granted even when only 11/12 are legendary due to forgetting new equipment type added
I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)
-YYZ
Source
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