Full notes
Full SideEye High update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
This was the most consistent piece of feedback from demo players. The new pacing better matches classic point-and-click investigation: take your time, notice details, then decide when to move on.
Scenes are now free exploration: inspect, search, and experiment without a timer.
The investigation advances on specific scene changes / major beats (when you choose to move forward).
The goal is to keep the case feeling consequence-driven, without punishing curiosity.
If you played before, I’d love to hear whether the new pacing feels better.
Source
Changelog.gg summarizes and formats this update. How we read updates.
