In this update3
Full notes
Full Shuffles 'n Scuffles update
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Repeated intro
Hey there Shufflers 'n Scufflers! Here's a breakdown of what's new this update:
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
Shuffles 'n Scuffles changes
New Features:
Added tooltips for enemies and locations.
Added a counter for the number of days and weeks completed.
Classes and difficulties must now be unlocked.
Added a new keyword, 'Grapple'.
*'Grapple' moves enemies towards the player.*
Updated/Reworked Features:
'Divide' renamed to 'Split' to avoid confusion.
Functionality added to the 'Draw' keyword for handling verbs.
Failing to Knockback, Sideswipe, or Launch an enemy now has a unique animation.
Carnival now will always leave you with at least 1 card.
Improved 'Scatter's functionality with 'Sideswipe'.
Adjusted how challenging later difficulties are.
Targeting multiple cards now has an icon that shows how many were targeted.
Improved tutorial pop ups.
Cards now change appearance when their price is decreased in the Graveyard.
Updated how the hand is displayed during combats and boss fights.
Bug Fixes:
Fixed a crash related to cards with too few words.
Fixed a bug where the Graveyard had a missing gravestone.
Fixed a bug where after viewing the deck cards could move to the incorrect positions.
Fixed a bug where 'Sideswipe' could crash the game on larger grids.
Fixed a bug where 'Backfiring' to a Grid only targeted one enemy.
Fixed a bug where clicking additional times on the grave in the Graveyard could skip nodes.
Stay tuned for more developments, happy scuffling!
The S’nS Team
Source
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