In this update3
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Full Shuffles 'n Scuffles update
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Repeated intro
Greetings, Shufflers! It has been an extremely busy month for us since launch, and our team has been hard at work implementing quality of life improvements, adjusting balancing issues, and fixing bugs to make Shuffles ‘n Scuffles the best that it can be. So much has changed, but let’s go over some of the most impactful features of this update.
What changed
- Gameplay
- UI and audio
- Fixes
- Store
- Balance
- Performance
Shuffles 'n Scuffles changes
On the Steam side of things, Cloud Saves have now been implemented, as well as achievements carrying over from the Demo to the Full Game. But there are plenty of in-game changes as well! The Card Altar has been given a reworking, visually and mechanically, for a more cohesive look and balanced gameplay. Speaking of reworks, the keyword Zap has undergone some major changes to how it works. We hope this will make it easier to understand, and give it a more viable effect in combat. And when you win a combat round using your new Zap deck, watch as combat automatically resolves! No more awkward end phase after the last enemy, requiring you to end your turn. But, if ending your turn is not enough, and you’re ready to start up a new run from scratch, you can immediately do so by clicking the newly-minted “New Run” button in the pause menu. No need to go back to the main menu first! If a particular round of combat proves to be too troubling, but you aren’t ready to say goodbye to your deck or your run yet, you can click our new “Try Again” button on the Game Over screen, because we all deserve a second shot at things!
All this and more awaits in Update v1.1.0.0 of Shuffles ‘n Scuffles! A huge thank you once again to everyone who has supported this game and made our first month of release more than we could have imagined! Keep on shufflin’!
Bug Fixes:
Cards no longer reset their second quantity field to 1 incorrectly
Fixed a rare double-play bug when using Zap and Scatter in quick succession
Fixed Scatter only applying its effect once when hitting the player multiple times
The Jester now displays the correct stats in the character select menu
The character selection screen is no longer locked by default and displays at the correct brightness
The camera can no longer be moved or rotated while paused or during tutorial pop-ups
Several enemy turn-order bugs fixed; enemies defeated by DOT effects no longer grant bonus turns or spawn minions in the wrong positions
The Boss' head now correctly falls to the grid when both hands are defeated simultaneously, including by poison, burning, or freezing on the enemy's turn
Boss hands can now be correctly targeted by Sideswipe like regular enemies
Fixed errors caused by playing cards during the Boss' defeat animation
Cards no longer remain in place after combat ends when clicking rapidly
Fixed the Draw keyword not decrementing correctly
Fixed the "Draw X cards" customization at the Card Altar not working correctly
Fixed word slot default logic
Fixed card shop generating duplicate cards
Tooltips no longer appear before transition curtains have fully raised
Tooltips no longer clip off the top of the screen
Fixed cursor behaviour when the window is unfocused
Fixed cursor graphic position
Fixed card destroy sound not playing correctly
Achievements from the demo now carry over correctly to the full game
Fixed card hand in combat being hidden or unhidden even while the cursor is outside of the game window.
Quality of Life and Polish:
Frozen cards now show a frozen icon and hide their discard icons
Added ability to withdraw certain cards from play while targeting
The Boss' head reacts with a hurt animation when either the hands or the head take damage
Cards can now be unplayed; change your mind before committing
Combat now auto-completes when the final enemy is defeated
Added a "Try Again" button on the loss screen and a "New Run" button in the pause menu
The cursor now has dynamic sprites depending on context
Added a new intro animation
Added confetti on victory
Added FPS cap and VSync options to settings
Added a controls list and tutorial reference to the settings menu
Added clearer distinction between sections in the settings menu
Cards at the Altar, Carnival, and Graveyard are now sorted by cost
Unstable cards can now be edited at the Altar and only self-destruct during combat
Added tooltips for unstable cards
Tooltips are now enabled by default
Added clearer visual feedback when building cards
Updated Card Altar visuals and effects for a more cohesive look
Added tooltip support for the player when hovering over the heart sign
Updated main menu visuals with new set dressing; craftier and spookier
Added Steam Cloud Saves
Balance and Design Changes:
- Zap reworkedIt’s like real electricity! Zap now totals the zap dealt across all targets, then re-applies the average as chained damage to each of them. Cost decreased by 2
The Carnival now caps card destruction at 3 cards
- Mage's starting deck updatedWall of Fire and Wisdom added; Recover and Inspiration removed
Backfire now deals a minimum of 1 damage
Freeze no longer deals damage and costs 1 more, but gets a -4 cost discount when applied directly to cards
Multi-targeting word multipliers have increased costs: Row x2, Circle x2, Grid x3
Mothman reworked: increases attack until hit for the first time, and no longer lunges after that point
Black Market now generates cards within tiered cost brackets (low, mid, high) with no duplicate keywords per visit
The Card Market now only generates unique cards per visit
A card must be edited when visiting the Altar
Altar keywords now have tooltips
Crossroads nodes moved closer to the camera
Tooltips can no longer be disabled
Source
Changelog.gg summarizes and formats this update. How we read updates.
