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Full notes
Full Shuffle Tactics update
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What changed
- UI and audio
- Gameplay
- Maps
- Fixes
- Balance
Shuffle Tactics changes
Greetings Legends of Asteria!
Version 0.10.11 of the Shuffle Tactics Alpha Playtest is live! Please read below for a list of improvements this patch implements: --- IMPORTANT UPDATE: When losing a run, please use the "CONTINUE" button rather than the "RETRY" button!
With Patch 0.10.11 we have noticed a new issue that could make it appear like the player has no cards in his deck but his initial skill card if the "RETRY" button is selected instead of "CONTINUE" on losing a run. - As a precaution, we invite you all to only use the "CONTINUE" button at the end of an unsuccessful run. - If you find yourself affected by this bug, you can also work around it by exiting your application and starting a new run. ---
New hero selection screen!
New map screen!
Improvement of the ground grid to make it visible through environmental elements, and more visible in general (e.g., not being hidden by grass)
Resolution / Aspect Ratio fix for artifacts
Bug fixes:
Fixed a blocker where the main character could remain stuck in the same position as the Glimmerflock Augury
Fixed a freeze that sometimes occurred after defeating the first Boss
Fixed a UI issue where the screen became grey after the Rusher enemy attacked
Forceful Shove will now inflict the right amount of collision damage
The Ranger's card "Call of the Wind" now correctly gives +1 Move point
Please leave your feedback on our official discord or right here on the Steam Forums!
Of course, if you have suggestions, we would be delighted to hear them!
Keep up with all the latest updates and get exclusive behind-the-scenes sneak peeks of Shuffle Tactics by following us on social media:
https://twitter.com/ClubSandwichInc
Source
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