Full notes
Full Shuffle Tactics update
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Repeated intro
Greetings, Legends of Asteria!
What changed
- Gameplay
- UI and audio
- Maps
- Performance
- Balance
- Fixes
We're back with a new patch :
BALANCING
Units summoned through any mean (Summoner, Corrupted Rift, etc) will have a special "Summoned" property. The property will be visible in their info panel when clicked.
Hellraiser won't trigger when a Summoned unit dies anymore, preventing overly aggressive spawn loops
Bounty won't trigger anymore from Summoned units, nor from Sidekicks (no more farming summons or sidekicks to gain money!)
Circle of Power can now target units
The "in a X tiles line" AOE on cards can now work with non-cardinal directions, meaning that cards which benefit from a range increase will be able to work diagonally (like Icy Stream)
The AOE tag has been removed from Focused Shot
Add missing AOE tag to some upgrades of Targeted Strikes CONTROLLER
Some improvements to the sidekick selection screen during upgrade
were missing from last patch. You can now select a sidekick with the
controller and the proper UI buttons are shown UI
Lines are more visible on the Snarl's nodal map FIXES
Hellraiser would cause crashes in many cases, it's now fixed
Eldritch keyword now accounts for any kind of corrupted tile effects, not just Glimmer
Bijou should no longer have the [em3] tags in her dialogues
Cryogenic keyword now also accounts for Corrupted Ice in addition to regular Ice
Fix a possible softlock that would happen while an enemy would die mid-enemy turn. This fixes the softlock related to the Ritualist, when they would hatch one of their allies
Fix the camera getting stuck in odd places after the Corrupted Archer attacked
Add a missing distance condition to Predator Sigil, that would cause infinite teleporting to melee range.
Ruins Warper should no longer become invisible in some instances
Fix Juggernaut Training relic that would trigger a pushback too early on projectile-type cards, which would make most of the card's effect outright miss their target (because it had been pushed)
Corrupted Projectiles relic can no longer negatively impact damage
Corrupted earth now properly disappears after 2 turns
Both Earth and Corrupted Earth now properly indicate the number of remaining turns in their tooltip
Spectral Prism has been fixed and now behaves as intended
The feedback form now properly appears above tutorial UI elements
Some card selection screens would hint at "X" being the selection button on the controller, it's been fixed to properly show "A" - Fix on the cancel move on controller (which used to stop working sometimes on 1.3.4)
Fix of a softlock when attempting to leave the reward screen
Fix of a softlock linked to the totem of corrupted guard
MISC
Frosty keyword has been removed from Ice Cage as it had no effect on it
Please don't hesitate to give us your feedback on our Official Discord or right here on Steam, and let us know if you encounter any technical difficulties!
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Source
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