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Steam News1 July 20251y ago

SHUFFLE TACTICS: PATCH 1.1.1

Greeting, Legends of Asteria! We're back with another patch to fix the following issues: BALANCING Corrupted rifts: they now spawn enemies every 3 turns (vs 2 before).

Full notes

Full Shuffle Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions21 changes9 removals
  • Gameplay
  • Balance
  • UI and audio
  • Events
  • Fixes
  • Store
removedCorrupted rifts: they now spawn enemies every 3 turns (vs 2 before). They can no longer have more than 4 active enemies at any given time (meaning that if 2 spawned enemies are alive, this rift won’t spawn more than 2 more).
removedThe Immobilized debuff no longer prevents you from playing movement cards, only from moving using Move Points.
changedWanderer boss : less HP, less movement, no more Last Stand buff, less overall damage, no more thorns buff, weaker armor buff, and drastically reduced parrying damage
changedAugury Glimmerfolk boss : Less HP, less damage, weaker armor buff
changedBoxbird boss : Less HP, no more dense buff, no more permanent stun resistance, less damage
changedBroodmother boss : Less HP, less movement, less damage, improved buff
Added more base HP to Fletch (2540Added more base HP to Fletch ( increased, buffAdded more base HP to Fletch (25 -> 40) and Catalina (2035Added more base HP to Fletch (25 -> 40) and Catalina ( increased, buff

Shuffle Tactics changes

removedCorrupted rifts: they now spawn enemies every 3 turns (vs 2 before). They can no longer have more than 4 active enemies at any given time (meaning that if 2 spawned enemies are alive, this rift won’t spawn more than 2 more).
removedThe Immobilized debuff no longer prevents you from playing movement cards, only from moving using Move Points.
changedWanderer boss : less HP, less movement, no more Last Stand buff, less overall damage, no more thorns buff, weaker armor buff, and drastically reduced parrying damage
changedAugury Glimmerfolk boss : Less HP, less damage, weaker armor buff
changedBoxbird boss : Less HP, no more dense buff, no more permanent stun resistance, less damage

Greeting, Legends of Asteria!

We're back with another patch to fix the following issues:

BALANCING

  • Corrupted rifts: they now spawn enemies every 3 turns (vs 2 before). They can no longer have more than 4 active enemies at any given time (meaning that if 2 spawned enemies are alive, this rift won’t spawn more than 2 more).

  • Spawned enemies do not act until their next turn (this affects corrupted rift, reinforcement enemies, ghouls, and enemies summoned by bosses).

  • The Immobilized debuff no longer prevents you from playing movement cards, only from moving using Move Points.

  • Wanderer bossless HP, less movement, no more Last Stand buff, less overall damage, no more thorns buff, weaker armor buff, and drastically reduced parrying damage
  • Augury Glimmerfolk boss: Less HP, less damage, weaker armor buff

  • Boxbird boss: Less HP, no more dense buff, no more permanent stun resistance, less damage

  • Broodmother bossLess HP, less movement, less damage, improved buff
  • Infant King boss: Less egg HP, less overall HP, less hatch armor, less damage

  • Riders bosses: Less HP, fewer movement points, less damage, fewer spider web spawns, weaker overall

  • King Ogma boss: Less HP in all phases, less resistance, less damage

  • Deluge, Snarl, and Capital enemiesreduced move points across the board to make them less mobile, reduced damage across the board as well
  • Added more base HP to Fletch (25 -> 40) and Catalina (20 -> 35)

  • Fletch’s Toolbox is now free to use (instead of costing 1 MP)

  • Increased the base HP of all sidekicks across the board to make them survive more, especially at lower levels.

UI

  • The cancel last move button has been moved to be more visible

  • Added a tooltip for the Catch card keyword

  • Reduced the attraction effect on Inventory charms to make them easier to target

  • The “press F2 to provide feedback” text no longer wraps and overlaps the objective

QUALITY OF LIFE

  • A delay has been added after opening a relics booster and a charms booster, to prevent misclicks.

  • The Wild Heal card can now target self

  • Removed colliders from the spider webs in the Infant King’s arena to avoid them blocking projectiles

  • Many improvements to the camera movement and the tactical camera switch and movement, to make them feel smoother and reduce the occurrences of jarring movement

  • Greatly improved the enemies’ intent previsualisation. The range shown on the ground should now properly reflect the enemy’s movement range (including possible jumps), as well as their attack range. Direct ranged attacks properly account for covers in the preview, and for bosses, the range will also account for their current attacks and movements cooldowns. Note: This treatment has not been applied to the last three bosses yet and will be done very soon.

  • Distinguished the movement range from the attack range when previewing an enemy’s range.

BUGFIXES

  • The tactical camera no longer triggers when pressing the left direction on the left joystick. Clicking the left joystick will trigger it.

  • You can no longer double-click a charm in the charm reward screen to grab it twice

  • Hovering a relic in the relic reward screen no longer shows its description as a duplicated tooltip

  • Added Heavy buff to Fletch’s barricades

  • Fixed a critical bug that would make saves become corrupted and make players lose their progress when exiting the game from inside a combat.

  • Improved the graceful recovery mechanism when a combat action causes an error, which fixes a case where failing to spawn a Tribal Tomb would softlock the fight

  • You can no longer switch units during the enemy’s turn by pressing shift and tab

  • Fixed the Fading keyword which was not working

  • Hide the “cancel last move” button while using a card

  • Removed the roof of the Infant King’s arena that would block the tactical camera view

  • Prevents from switching to tactical view during enemies’ turn and reset camera when the enemy’s turn begins

  • Re-enabled middle mouse button to move the camera

  • Fix the Overgrown Limb relic that would trigger all the time

  • Fix the Fletch’s Trap debuff which should increase Fletch’s damage against his defenses

  • Glimmering Glyph now properly gives one power per buff, as stated in its tooltip

  • Fixed the carpet in the King Ogma’s Throne room that would clip ground markers

LOCALIZATION

  • Added the missing translation of 2 extra options in the settings

  • Fix the Pain debuff translation in French

Please don't hesitate to give us your feedback on our Official Discord or right here on Steam, and let us know if you encounter any technical difficulties!

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Source

Steam News / 1 July 2025

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