In this update3
Full notes
Full Shroomer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Performance
- Fixes
Shroomer changes
Youtube short from last small dev update: [dynamiclink href="https://www.youtube.com/watch?v=Bc8delpNPqw"] And now to the update! From now on all new features will be added only to the full version of the game
All fixes and some changes will be also done for the demo to achieve the perfect bug free experience, except our cute in-game bumblebees,butterflies and beetles, these stay.
New
Implemented full persistence system- save/load, managing save.
Implemented respawn for gathered mushrooms
Added grass behaviour, now can be cut with sickle and moves with player
Added interactable frogs near bodies of water that jump away when player is seen or touches them
Added crushing mechanic for dried objects - using mortar and pestle
Added new types of herbs-these can also be dried and crushed
Added unlockable bulletin board that will display sellable items each day
Added kingdom events that influence prices and demand of the sellable items
Added bats in the night
Added new indicator for when object can be grabbed by the player
Trail and woosh sounds for grabbed and thrown objects
Added playing dice to loading room
Implemented burnable objects and its effects
Added new secrets
Changed
Waterfall shaders to be affected by light, improving visuals
Teleport now isn't instant and needs to be charged to prevent spamming
Optimized grass cutting and movement effect, herb growing and harvestable bushes, improving performance on lower performance devices.
Improved liquid visuals, now has better surface behaviour and better boiling effect
Shroompedia is now opened and closed manually
Effects and visuals of herb cutting
Visuals of teleport to match rest of the game
Fallen branches to be more inline with game’s visual style
Fixed bugs
Clouds were bright white in certain scenarios during the night
Mold on objects was visible only up close causing weird flicker
Slugs and bugs on mushrooms could block inventory slots
Missing shadows on specific objects
Shroompedia buttons could be pressed while closed
Slugs and bugs could spawn detached causing physics issues
Source
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