Full notes
Full Shroomer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Shroomer changes
New
Added inventory mechanics to boxes, bowls, and other objects
Introduced mold and rot mechanics for mushrooms, which can block or enable quest delivery depending on requirements
Added slugs to some mushrooms that block quest delivery
Added new ambient and event sounds throughout the forest
Added new interactable objects across the scene
Added new secrets
Implemented liquid transfer and blending mechanics — any container with liquids can now be spilled and mixed
Added a way to fill the cooking pot in the loading room
Added new detailing to the forest area
Added butterfly variations
Added variations of bugs and other fauna to mushrooms
Changed
Ladders can now be dismounted using teleport
Delivery portal now features new VFX and SFX
Pre-cut mushrooms are now edible and can be cooked
Birch tree/wood gradient
Fixed
Fixed bug where incorrect items weren’t returned properly at the delivery portal
Added missing Czech localization in the graphics settings
Fixed an error caused by socketing the money pouch
Fixed issue where the effect on a magic mushroom wouldn’t play
Fixed bug where the tree tapper effect would play even if the bottle wasn’t filling up
Money duplication with fast grabbing
Parus bird could fly through portal with delivered items resulting in item being stuck in portal
Watertap particles would play at game start
Water footstep sounds
Spider yoyo effect
Source
Changelog.gg summarizes and formats this update. How we read updates.
