Full notes
Full Shroomer update
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What changed
- Gameplay
- UI and audio
- Fixes
- Maps
- Performance
Shroomer changes
New
Implemented herb cutting, added different harvestable herbs, added sickle
Implemented drying of herbs, food and shrooms
Added a new mushroom with a unique mechanic
Added bubbles to cooking pot when boiling
Added vignette when walking and running to reduce motion sickness
Added rare sound effects in forest area at night
On android SpaceWarp is now turned on during loading to reduce lag
Important objects now have their dedicated sockets on player or basket
Changed
When scaring birds they now directly fly away from player and then find suitable spot to land
Papyrus texture so the text area blends better with rest of the model
Quest time limits are now set dynamically on quest start
Sounds for pockets and socketing objects
Fixed bugs
Fixed bug where pillow could fall through the map when player was far away
Fixed bug where inventory freeze effect would play on quest accept
Fixed bug where sometimes finished quest couldn’t be grabbed from basket top
Fixed that potion would spill when drinking, causing much faster depletion
Fixed foveated rendering setting not saving correctly on PCVR
Fixed physics materials on knife so now they make correct sounds and effects
And few minor bugs
Source
Changelog.gg summarizes and formats this update. How we read updates.
