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Steam News29 January 20265mo ago

Shrine's Legacy v1.1.3 Patch Notes

This is a relatively simple patch which is concerned with bugfixes, some mapping fixes, and fixes / improvements with the ending. This is part 1 of (likely 2) patches aimed at improving some of the ending stuff.

Full notes

Full Shrine's Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes2 additions3 changes7 removals
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
  • Events
changedThis is a relatively simple patch which is concerned with bugfixes, some mapping fixes, and fixes / improvements with the ending. This is part 1 of (likely 2) patches aimed at improving some of the ending stuff. This patch has very few major balance adjustments, but the next patch will have a number of them! Apologies for some of the patch notes for the ending being a bit cryptic, the goal is to not spoil any story with our patch notes! 😉
addedCombat / Movement Mechanics:Movement: Added a short buffer to repeat dodges at max speed after a previous dodge ends
changedCombat / Movement Mechanics:Combat: The player is now invincible while climbing ladders
fixedBug Fixes / Adjustments:Dialogue: Fixed an issue where centered text would sometimes be positioned incorrectly
fixedBug Fixes / Adjustments:Dialogue / Localization: Fixed an NPC name in Yuril ("Randall's Wife") which wasn't translating correctly
fixedBug Fixes / Adjustments:Localization: "Points!" on the fishing minigame should now localize correctly for real

This is a relatively simple patch which is concerned with bugfixes, some mapping fixes, and fixes / improvements with the ending. This is part 1 of (likely 2) patches aimed at improving some of the ending stuff. This patch has very few major balance adjustments, but the next patch will have a number of them! Apologies for some of the patch notes for the ending being a bit cryptic, the goal is to not spoil any story with our patch notes! 😉

Patch Notes:

Combat / Movement Mechanics:

  • MovementAdded a short buffer to repeat dodges at max speed after a previous dodge ends
  • Combat: The player is now invincible while climbing ladders

Bug Fixes / Adjustments:

  • DialogueFixed an issue where centered text would sometimes be positioned incorrectly
  • Dialogue / LocalizationFixed an NPC name in Yuril ("Randall's Wife") which wasn't translating correctly
  • Localization: "Points!" on the fishing minigame should now localize correctly for real

  • Misc: Dummies can now be hit quickly like MP statues and other objects

  • Dummy MinigameDisabled ally revival during the event as was originally intended to prevent bugs
  • Jewels: Azotic jewel effect no longer applies to light and water magic, and the sfx is quieter when using ice / crystal now

  • EndingFixed various animation and sprite issues in a few scenes
  • EndingFixed some positioning of character movement during an important scene
  • EndingFixed some instances of a character's name and portrait not appearing correctly during cutscenes
  • EndingImproved a couple cutscenes that needed some love (more to come)
  • Ending: You can no longer attack an invisible enemy with magic in one the rooms

  • Ending: You can no longer change your equipment during the ending, causing bugs

  • EndingRemoved a bugged idle animation
  • Veyrlorn / Boss: It should no longer be possible to get hit by a poison cloud if it's created just before the boss is defeated

  • MogloreFixed an issue where the Jeff puzzle prompt messages wouldn't always update correctly
  • EnemiesFixed an issue where the owl enemies sometimes wouldn't attack the player even though they were on the same elevation
  • MenusFixed a bug where you could sometimes open the menu with "Escape" whenever menu was otherwise disabled

Mapping:

  • Parum Tunnel: Mapping fixes

  • Siltens / Siltens Overworld: Mapping fixes

  • Lethoral Canyon: Mapping fixes

  • Bugfix / FellinoreIn Jack's cabin, fixed some layering issues
  • Bugfix / OmdaleFixed a room where the grass couldn't be cut, and fixed a tiling issue with a bridge in another room
  • Fellinore CemetaryFixed some tiling and layering issues
  • EndingFixed some tiling and layering issues in one of the rooms

Balance:

  • AttacksCloaked Figure (player controlled) red lightning damage was buffed by about 50% and it no longer holds the player in place for longer when it hits an enemy (hits much more rapidly). Also, cast sfx volume slightly reduced

Source

Steam News / 29 January 2026

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