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Steam News21 December 20256mo ago

Shrine's Legacy v1.1.1 Patch Notes

This is a small follow-up patch for v1.1.0 (Combat Update). It has some further improvements and fixes to the new dodge controls, along with some other nice fixes, tweaks, and balance improvements.

In this update5

Full notes

Full Shrine's Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes7 additions6 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
addedThis is a small follow-up patch for v1.1.0 (Combat Update). It has some further improvements and fixes to the new dodge controls, along with some other nice fixes, tweaks, and balance improvements.
addedBut perhaps most importantly, slick new graphics for dodging! 😀
addedCombat / Movement Mechanics:Added new graphics for the dodge!
changedCombat / Movement Mechanics:Backwards dodging is now possible again by pressing dash with no direction pressed
fixedCombat / Movement Mechanics:Fixed an issue where you weren't able to cancel your dash skid animation into a new dash or dodge
fixedCombat / Movement Mechanics:Fixed an issue where the buffering / endlag on dash attack wasn't working as intended

Shrine's Legacy changes

addedThis is a small follow-up patch for v1.1.0 (Combat Update). It has some further improvements and fixes to the new dodge controls, along with some other nice fixes, tweaks, and balance improvements.
addedBut perhaps most importantly, slick new graphics for dodging! 😀
addedAdded new graphics for the dodge!
changedBackwards dodging is now possible again by pressing dash with no direction pressed
fixedFixed an issue where you weren't able to cancel your dash skid animation into a new dash or dodge

This is a small follow-up patch for v1.1.0 (Combat Update). It has some further improvements and fixes to the new dodge controls, along with some other nice fixes, tweaks, and balance improvements.

But perhaps most importantly, slick new graphics for dodging! 😀

Patch Notes:

Combat / Movement Mechanics:

  • Added new graphics for the dodge!

  • Backwards dodging is now possible again by pressing dash with no direction pressed

  • Fixed an issue where you weren't able to cancel your dash skid animation into a new dash or dodge

  • Fixed an issue where the buffering / endlag on dash attack wasn't working as intended

  • Fixed an issue where holding the dash button without moving after an attack would cause a small movement after the attack finished

  • Fixed a bug where dodging would fail to activate if you pressed dash while turning into a new direction during a dash

  • You can string dodges together a bit quicker now (good for traversal)

  • Fixed an issue where attacking during dodge skid while holding dash would do a normal attack instead of a dash attack

Bug Fixes / Adjustments:

  • Fixed a new bug with certain terrains like sand whirlpools and beds temporarily locking your facing

  • Made sure dodges don't accidentally happen instead of dashes during cutscenes, which could potentially mess up positioning of characters

  • Fixed any potential issues with dodges that happen automatically during cutscenes

  • Fixed a new issue where you could revive your (now invisible) ally during a dummy battle

  • Owl enemies no longer target you if you aren't on the same layer as them

  • DialogueUpdated Reima's tutorial dialogue for the light spell to be more accurate with the new changes
  • DialogueSlightly adjusted a portrait and a dialogue line

Mapping:

  • Galadine Overworld: Some small mapping fixes in 1 room

  • Belkhar Overworld: Small mapping fix in 1 room

  • Omdale Overworld: Small mapping fixes in 1 room

Balance:

  • Enemies: Many enemies and some bosses throughout the game now have slightly smaller touch hitboxes to make colliding into them and taking damage feel more fair

  • EnemiesBalance and aggression of some mid-game enemies adjusted to be more challenging with the new mechanics
  • EnemiesPrawna now take reduced damage from physical attacks
  • Crystal Dungeon: Genie and boss mirrors now have low HP and extreme defense (die in 4 hits)

  • Moglore / Dungeon: Made the miniboss a little bit easier. Spectrails now take slightly longer to eat the flames, and spawn a bit slower

  • Light / WaterLowered effect duration since now you don't lose duration when hitting enemies

Source

Steam News / 21 December 2025

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