In this update5
Full notes
Full Shrapnel Sentinel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Fixes
Shrapnel Sentinel changes
0.8.7.1
Enhancements (gameplay)
Changed Sequence 2.
Changed Zniper behavior.
Their general accuracy has been reduced.
They now fire three times in a row.
Each shot has slightly increased accuracy.
Enhancements (visual)
Improved game over image rendering.
Added lobby dust particles.
Added pillar hit particles.
Added Zniper lasers.
Added textured score rendering.
Enhancements (other)
Added graphs to replay overlay.
Improved UI.
Increased the amount of points given by bosses.
Training progression now waits for the player to pick up weapons or shield.
Conflicting control bindings are now highlighted instead of being cleared automatically.
Changing the UI scale now asks you to keep or revert the change, reverting automatically after a few seconds.
Implemented new run statistics UI.
Performance Improvements
Improved performance for world collisions.
Improved performance for pillar hitbox rebuilds.
Added "Record performance data" checkbox under Settings → Graphics to help track down performance issues.
Enabling it will record metrics until you disable it or the game exits.
The result is written to a file in the game directory inside the `profiler-output` folder.
Fixed wasting GPU resources when rendering UI.
Improved post-processing render performance.
Improved shadow rendering performance.
Improved startup time.
Bug Fixes
Fixed borderless fullscreen not covering the entire screen when launching the game.
Fixed HUD flash bugs.
Fixed replays not switching to a newly grabbed weapon.
Fixed excessive RAM usage.
Fixed replay audio bugs.
Fixed player sometimes getting stuck on internal edges of wall geometry.
Source
Changelog.gg summarizes and formats this update. How we read updates.
