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Steam News19 June 202616d ago

Small Update - Demo 0.8.7.1

0.8.7.1 Enhancements (gameplay) Changed Sequence 2. Changed Zniper behavior. Their general accuracy has been reduced. They now fire three times in a row. Each shot has slightly increased accuracy.

In this update5

Full notes

Full Shrapnel Sentinel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes7 additions11 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • UI and audio
  • Fixes
changedEnhancements (gameplay)Changed Sequence 2.
changedEnhancements (gameplay)Changed Zniper behavior. Their general accuracy has been reduced. They now fire three times in a row. Each shot has slightly increased accuracy.
changedEnhancements (visual)Improved game over image rendering.
addedEnhancements (visual)Added lobby dust particles.
addedEnhancements (visual)Added pillar hit particles.
addedEnhancements (visual)Added Zniper lasers.

Shrapnel Sentinel changes

changedChanged Sequence 2.
changedChanged Zniper behavior. Their general accuracy has been reduced. They now fire three times in a row. Each shot has slightly increased accuracy.
changedImproved game over image rendering.
addedAdded lobby dust particles.
addedAdded pillar hit particles.

0.8.7.1

Enhancements (gameplay)

  • Changed Sequence 2.

  • Changed Zniper behavior.

    • Their general accuracy has been reduced.

    • They now fire three times in a row.

    • Each shot has slightly increased accuracy.

Enhancements (visual)

  • Improved game over image rendering.

  • Added lobby dust particles.

  • Added pillar hit particles.

  • Added Zniper lasers.

  • Added textured score rendering.

Enhancements (other)

  • Added graphs to replay overlay.

  • Improved UI.

  • Increased the amount of points given by bosses.

  • Training progression now waits for the player to pick up weapons or shield.

  • Conflicting control bindings are now highlighted instead of being cleared automatically.

  • Changing the UI scale now asks you to keep or revert the change, reverting automatically after a few seconds.

  • Implemented new run statistics UI.

Performance Improvements

  • Improved performance for world collisions.

  • Improved performance for pillar hitbox rebuilds.

  • Added "Record performance data" checkbox under Settings → Graphics to help track down performance issues.

    • Enabling it will record metrics until you disable it or the game exits.

    • The result is written to a file in the game directory inside the `profiler-output` folder.

  • Fixed wasting GPU resources when rendering UI.

  • Improved post-processing render performance.

  • Improved shadow rendering performance.

  • Improved startup time.

Bug Fixes

  • Fixed borderless fullscreen not covering the entire screen when launching the game.

  • Fixed HUD flash bugs.

  • Fixed replays not switching to a newly grabbed weapon.

  • Fixed excessive RAM usage.

  • Fixed replay audio bugs.

  • Fixed player sometimes getting stuck on internal edges of wall geometry.

Source

Steam News / 19 June 2026

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