In this update6
Full notes
Full Shrapnel Sentinel update
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What changed
- Performance
- Gameplay
- Balance
- UI and audio
- Fixes
Shrapnel Sentinel changes
0.8.3.0
Performance improvements
Render engine performance improvements.
Massive performance improvements when rendering particles.
Significant performance improvements when rendering shadows, gibs, and dynamic meshes.
Improved physics performance for walls breaking.
Enhancements (gameplay)
Changed Sequence 2.
Horks now only damage the pillar when actively charging at it, instead of on every collision.
Enhancements (visual)
Added enemy highlight effect when multiplier is about to run out.
Enemies now have a decaying death effect.
Added effects to score and multiplier HUD.
Improved pillar hit effect.
Enhancements (audio)
Added unique lobby ambient tracks for each sequence.
Improved Zniper charge sound.
Reduced amount of audio sources for Zipper.
Enhancements (other)
Improved UI.
New settings
Replaced separate Fullscreen / Borderless / Always on top settings with a single Window mode setting (windowed / borderless fullscreen / exclusive fullscreen). Borderless fullscreen is the recommended mode for fast alt-tabbing.
Added secondary input bindings.
Added UI scale setting.
Settings UI
Settings are now separated into tabs.
Added button to reset input bindings.
Improved input binding UI.
Replays
Implemented replay seeking.
Added timeline to replay overlay UI.
Added replay speed slider.
Cloud ring no longer spawns in training mode.
Bug Fixes
Fixed many replay bugs.
Fixed not saving final stats value to run stats (graphs).
Fixed spam-clicking replay buttons leading to multiple downloads and replay restarts.
Fixed training sequence showing up in sequence browser.
Fixed many other UI bugs.
Source
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