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Steam News4 June 20261mo ago

Small Update - Demo 0.8.3.0

0.8.3.0 Performance improvements Render engine performance improvements. Massive performance improvements when rendering particles. Significant performance improvements when rendering shadows, gibs, and dynamic meshes.

In this update6

Full notes

Full Shrapnel Sentinel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes7 additions8 changes1 removal
  • Performance
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
changedPerformance improvementsRender engine performance improvements. Massive performance improvements when rendering particles. Significant performance improvements when rendering shadows, gibs, and dynamic meshes.
changedPerformance improvementsImproved physics performance for walls breaking.
changedEnhancements (gameplay)Changed Sequence 2.
changedEnhancements (gameplay)Horks now only damage the pillar when actively charging at it, instead of on every collision.
addedEnhancements (visual)Added enemy highlight effect when multiplier is about to run out.
addedEnhancements (visual)Enemies now have a decaying death effect.

Shrapnel Sentinel changes

changedRender engine performance improvements. Massive performance improvements when rendering particles. Significant performance improvements when rendering shadows, gibs, and dynamic meshes.
changedImproved physics performance for walls breaking.
changedChanged Sequence 2.
changedHorks now only damage the pillar when actively charging at it, instead of on every collision.
addedAdded enemy highlight effect when multiplier is about to run out.

0.8.3.0

Performance improvements

  • Render engine performance improvements.

    • Massive performance improvements when rendering particles.

    • Significant performance improvements when rendering shadows, gibs, and dynamic meshes.

  • Improved physics performance for walls breaking.

Enhancements (gameplay)

  • Changed Sequence 2.

  • Horks now only damage the pillar when actively charging at it, instead of on every collision.

Enhancements (visual)

  • Added enemy highlight effect when multiplier is about to run out.

  • Enemies now have a decaying death effect.

  • Added effects to score and multiplier HUD.

  • Improved pillar hit effect.

Enhancements (audio)

  • Added unique lobby ambient tracks for each sequence.

  • Improved Zniper charge sound.

  • Reduced amount of audio sources for Zipper.

Enhancements (other)

  • Improved UI.

  • New settings

    • Replaced separate Fullscreen / Borderless / Always on top settings with a single Window mode setting (windowed / borderless fullscreen / exclusive fullscreen). Borderless fullscreen is the recommended mode for fast alt-tabbing.

    • Added secondary input bindings.

    • Added UI scale setting.

  • Settings UI

    • Settings are now separated into tabs.

    • Added button to reset input bindings.

    • Improved input binding UI.

  • Replays

    • Implemented replay seeking.

    • Added timeline to replay overlay UI.

    • Added replay speed slider.

  • Cloud ring no longer spawns in training mode.

Bug Fixes

  • Fixed many replay bugs.

  • Fixed not saving final stats value to run stats (graphs).

  • Fixed spam-clicking replay buttons leading to multiple downloads and replay restarts.

  • Fixed training sequence showing up in sequence browser.

  • Fixed many other UI bugs.

Source

Steam News / 4 June 2026

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