In this update6
Full notes
Full Shrapnel Sentinel update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Shrapnel Sentinel changes
0.8.0.2
Enhancements (gameplay)
Changed both sequences.
Shield now depletes much faster when equipped.
Decreased HP for Hork.
Zippers now shoot the pillar when the player is behind the pillar or behind their shields.
Enhancements (visual)
Improved Zniper charge and shoot particles.
Zippers are now more visible.
Player death type is now shown during respawn.
Improved cloud visuals.
Improved Zipper aggro textures.
Improved Slicer emission.
Enhancements (audio)
Completely changed the audio engine. There is still no proper mixing support, but issues with distortion should be fixed.
Changed many sounds to improve overall audio clarity.
Enhancements (other)
Improved UI (still not finalized).
Improved graph UI.
Training button has been moved to the main menu.
Improved credits screen.
Game over UI now appears faster.
Default main volume is now 40%.
Added new settings:
Crosshair type (default, none, dot).
Borderless window.
Always on top window.
Added player death types to run statistics graphs.
Improved training.
Added shield and Bok enemies.
Added text explaining weapon jumping and shielding.
Bug Fixes
Fixed Shackled not de-aggroing after player heal.
Fixed ZipperBeam being able to launch the player on game over.
Fixed pillar hitbox not closing soon enough after the player respawning.
Fixed some CPU performance issues.
Fixed rare crash related to rigid-body physics.
Fixed crash when a powerup despawns.
Fixed graph background not resetting after losing multiplier from player death.
Source
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