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Steam News15 February 20188y ago

1.1.0 Update

Changes: The game now has a title theme. The music option in the settings no longer plays the dungeon theme if you haven't started a game. Added difficulty settings when you start a new game.

Full notes

Full Shotgun Legend update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions0 changes1 removal
  • Gameplay
  • UI and audio
addedThe game now has a title theme.
removedThe music option in the settings no longer plays the dungeon theme if you haven't started a game.
addedAdded difficulty settings when you start a new game. Normal is available from the beginning. Hard and Ultra are unlocked after completing the previous difficulties.
addedHardcore mode now has dungeons completed leaderboards for all 3 difficulties.
addedAdded a difficulty indicator at the bottom of the inventory screen.
addedAdded an error sound for greyed out menu options. This was actually added before launch but rolled back by accident.

Shotgun Legend changes

addedThe game now has a title theme.
removedThe music option in the settings no longer plays the dungeon theme if you haven't started a game.
addedAdded difficulty settings when you start a new game. Normal is available from the beginning. Hard and Ultra are unlocked after completing the previous difficulties.
addedHardcore mode now has dungeons completed leaderboards for all 3 difficulties.
addedAdded a difficulty indicator at the bottom of the inventory screen.

Changes:

The game now has a title theme.

The music option in the settings no longer plays the dungeon theme if you haven't started a game.

Added difficulty settings when you start a new game. Normal is available from the beginning. Hard and Ultra are unlocked after completing the previous difficulties.

Hardcore mode now has dungeons completed leaderboards for all 3 difficulties.

Added a difficulty indicator at the bottom of the inventory screen.

Invincibility time has returned to 1 second when hit by fireball and spike traps. Up from 1/2 second.

Added an error sound for greyed out menu options. This was actually added before launch but rolled back by accident.

Enemies summoned during the final battle are now chosen in a pattern instead of at random. Bug Fixes:

Blue slimes summoned by big slimes were dropping items in the wrong place.

The brightness setting was not working at all as of a few updates ago.

The cursor locked up for a full second if you selected continue when you had no save file. Notes:

If you have already completed normal you will need to continue once to unlock hard mode.

Source

Steam News / 15 February 2018

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