Full notes
Full Shotgun Legend update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Changes:
The game now has a title theme.
The music option in the settings no longer plays the dungeon theme if you haven't started a game.
Added difficulty settings when you start a new game. Normal is available from the beginning. Hard and Ultra are unlocked after completing the previous difficulties.
Hardcore mode now has dungeons completed leaderboards for all 3 difficulties.
Added a difficulty indicator at the bottom of the inventory screen.
Invincibility time has returned to 1 second when hit by fireball and spike traps. Up from 1/2 second.
Added an error sound for greyed out menu options. This was actually added before launch but rolled back by accident.
Enemies summoned during the final battle are now chosen in a pattern instead of at random.
Bug Fixes:
Blue slimes summoned by big slimes were dropping items in the wrong place.
The brightness setting was not working at all as of a few updates ago.
The cursor locked up for a full second if you selected continue when you had no save file.
Notes:
If you have already completed normal you will need to continue once to unlock hard mode.
Source
Changelog.gg summarizes and formats this update. How we read updates.
