Full notes
Full Shortest Trip to Earth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- UI and audio
- Workshop
- Fixes
Shortest Trip to Earth changes
This update adds 10 new weapons/modules, sprinkled across levels, events and enemies. This means you might not encounter them every run. Level 3 quest is now optional (though skipping it remains economically questionable). We've also made a fair amount of balancing changes (generally making the runs more survivable) and numberous fixes. Please keep recommending Shortest Trip to your friends :)
Changelog
New stuff
Added 10+ new weapons & modules
Replaced more crew deaths with (permanent on temporary) crew wounds in majority of events (crew deaths can still occur due to events, but less often, and mostly by events dealing HP damage rather than kills)
Added 1 new perk (DIY nuke arsenal) and updated some perks
New help page "combat & economy presets"
Added readme.txt
Community localization now possible, read more from localization.tsv
Balancing
Level 3 metal gathering quest is now optional
Fierce Sincerity (player ship) has a new cool starting weapon and +1 nuke slot
Pumpkin Hammer has now more intuitive module layout from start
slightly improved stats of most player ships
made all integrity modules better
increased capacity of fuel, synth and explosive packs
balanced and updated enemy ships, cannons, other weapons
made Pirate Queen ship a little weaker
reduced upgrade cost from core slot to hybrid slot.
DIY minicannon now takes 1 more explosive per volley.
Fixes & misc
Fixed an issue that none of the 3 fate achievements could be achieved since version 1.1.19
Fixed an issued that locked doors remained locked after being destroyed
Fixed plural form export from scripts when . was used in TT func. Fixed some starmap related localization issues.
Some hovertext fixes
Fixed an issue that evasion over 100 made enemy weapon super accurate
Moved Easy tiger ship nuke slots after weapon slots in quick select
Duplicate key bindings are now colored red in Menu/Settings/Controls
Added message about saving battle preset
Added a hack that regularly checks if some modules in storage are unpacked, if so, they are packed again.
When a stale drag selection box is detected, it will be removed on next drag select
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Source
Changelog.gg summarizes and formats this update. How we read updates.
