Full notes
Full Shortest Trip to Earth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Store
- Events
- Performance
Shortest Trip to Earth changes
Fellow space rogues,
Thank you for your continuous support! Below you'll find a summary of our development plans for the immediate future ("some of us enjoy calling it a micro-roadmap"). Keep in mind that in addition to the things mentioned here, there are literally hundreds of Shortest Trip things we want to work on.
The ones below are just those that we feel good about promising at this moment.
New easier & harder game modes
Material convertor modules update
Ship sensors update
Ship doors update 5. ... and we will release new plans as existing ones get completed :)
In addition, today we will be updating the game with several fixes. Read the changelog below to find out all the latest changes (including all updates active since the release of the DLC Shortest Trip to Earth: Supporters Pack)
Updated features
The most resource consuming crew will now be chosen first to be sent to cryosleep (crew panel cryo + button).
Module slot craftable module button hover now shows all the info about craftable module
Added shield highlight when aiming with a weapon that can do shield damage
Damage per minute (DPM) stats added to data shown in ingame ship info panel
Added new game over texts
Updated Nuke targeting. Missing nukes now attempt damaging new target (closest enemy module)
Nukes now self destruct when they reach target position, but nothing is there and no other targets are around
Balance & related
Numerous DIY and Decoy nukes now also cause light module damage on impact.
rebalanced some sos warplife encounters
replaced dangerous explosives smuggler in level 1, updated insectoid fast laser stats
Two ancient gatling guns now consume a bit more ammo
Spider bossfight now always happens from the front
Shops now sell more cheaper explosives
Material convertors that make explosives are now better
Made all cryosleep modules better at healing
Increased crew movement speed during accelerated time
Gave ship HP bonus to many containers
All playable ships now have at least 2 container-only slots
More modules will now give minor ship HP bonuses
Reduced evasion bonus for starting ships and some ECM modules
DIY dronebay repair price is now 15 instead of 20 synthethics
Made medbays a bit faster
Module crafting now takes more time
Greentail nukes now have more hitpoints
Reduced fire damage speed on mostly enemy ships
Slightly lowered playable ship HP's
Updated enemy boss ships
Rebalanced hostile ship nuke arsenal
Rebalanced sensors, bridges
Slightly increased accuracy of all enemy ships
Slightly reduced deflection of some enemy ships
Gave +1 point defence to 1 slaver ship
Changed 2 slots for Tigerfish, gave better starting point-defence turret
Removed fate bonus from some SOS events
Changed fleet of Sector 1 Style Guardians
Updated HP of squid ships
Red Ripper biotech war animal does not need extra time any more to wake up from cryosleep
Visuals
Container modules that have initial rotation 90 or 270 degrees will now also rotate upright
Science drone perk image updated
removed outdated chat sounds from fleet encounter dialogues
Fixes
Overhauled navmeshes on all modules, fixing some possible "getting-stuck" or navblocker issues.
Optimizations on lev4 boss weapon animations
"Fixed crew panel glitches"
Fixed an issue that starmap clickable area didn't cover the edges in larger sectors.
Re-aligned module slot angles in bluestar ship for better navigation.
Fixed crew permanent leave for all shops and now this action has a special cursor
Three buttons for selecting player crew now fixed
fixed firebomber cannon text
Some tweaks to fueltank artifact graphics.
Fixed weapon-swap exploitability that allowed installing weapons modules into less valuable slots
Fixed rat gatling gun description
Fixed some typos
Launched player nuke UI is now shown green
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Source
Changelog.gg summarizes and formats this update. How we read updates.
