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Steam News30 December 20256mo ago

V1.4 - Patch Notes

A major content update for SGRAW is here! This is probably the biggest update this game will ever get, and WOW, is it a dense one. NEW ARENAS: CONSTRUCTION This building will never be finished.

Full notes

Full Shoot Giant Robots and Wallrun update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes10 additions12 changes2 removals
  • Gameplay
  • Store
  • UI and audio
  • Performance
  • Balance
  • Server
changedNEW HUB:Your cramped cell has gotten an upgrade. It's now a playground for movement, with spaces for education and customization.
addedNEW HUB:Inside the new hub, you'll find three special sections:
addedBEASTIARYFine, I added lore.
changedWEAPON RANGEThe weapon training area has been given its own dedicated section in the hub.
changedWEAPON RANGE[carousel][/carousel]
addedARENA CUSTOMIZATIONYou can now select which arena you want to play on, as well as which wave to start on.

A major content update for SGRAW is here! This is probably the biggest update this game will ever get, and WOW, is it a dense one.

NEW ARENAS:

CONSTRUCTION

This building will never be finished.

[carousel autoadvance="true"]

[/carousel]

MONSOON

A lone ship, stranded at sea amidst a storm.

[carousel autoadvance="true"]

[/carousel]

TRAIN

A delivery vehicle rushing through mines to reach its destination.

[carousel autoadvance="true"]

[/carousel]

NEW HUB:

Your cramped cell has gotten an upgrade. It's now a playground for movement, with spaces for education and customization.

[carousel autoadvance="true"][/carousel]

Inside the new hub, you'll find three special sections:

BEASTIARY

Fine, I added lore.

View background info on each enemy, as well as tips for conquering them.

  • Enemies are only viewable once you've encountered them in the arena.

[carousel][/carousel]

WEAPON RANGE

The weapon training area has been given its own dedicated section in the hub.

[carousel][/carousel]

ARENA CUSTOMIZATION

You can now select which arena you want to play on, as well as which wave to start on.

  • Arenas are only selectable once you've already discovered them.

  • The starting wave is capped to half of your highest wave. This is stored per-device.

[carousel][/carousel]

[carousel][/carousel]

NEW TUTORIAL:

The tutorial has a new layout that properly demands players understand movement before they're able to progress. It also has a proper tutorial for alt-fires now.

If you've already played the tutorial before, you can replay it with the console command [c]g_replay_tutorial[/c].

NEW ENEMIES:

I'm not telling you about them here; use the new Beastiary to lean about them.

[carousel][/carousel]

NEW SHOP ITEMS:

Nearly 30 new items have been added to the shop.

You gotta find these yourself, because sheesh there's a lot.

HUD REWORK:

The overall HUD has been given a facelift. The goal was to lean into the current aesthetic while increasing visibility on lower resolutions (cough Steam Deck cough).

  • There's now a dedicated UI element for showing what your current weapon's alt-fire does

  • Added dedicated button prompts for the Saw and alt-fires

  • The shop screen is a bit more readable now, with item tooltips in particular being given more clarity

OTHER CHANGES:

  • More performance improvements (The game runs on Steam Deck out of the box)

  • Update to Godot 4.5 (The game now uses the .NET build of Godot)

  • The leaderboard in the hub now scrolls if there's too many entries to fit

  • The "Fate Worse Than Death" debuff now has several different outcomes

  • Fix bullets from the Cooler and the Launcher's alt-fire getting caught on enemies

  • Explosions now have different visuals to indicate if the player caused them or not

  • The "Wrong Warp" debuff now waits until combat has started

  • Bullet ricochets are now physics-based instead of RNG-based

  • Bullets bounce off of enemy shields to provide more feedback

  • Increased the visibility of the beacon emanating from the Shop

  • The prompt to start the next wave now waits until you've closed the Shop before appearing

  • Setting the window resolution no longer lets the window be larger than your monitor

  • The game window is now manually resizable too, just in case

  • The game should no longer crash when changing scenes during a music transition

  • Remove advanced haptic feedback support because it wasn't working consistently

  • A bunch of other fixes I forgot to document

OTHER INFO:

Thanks so much for being patient while I got this update done. It was tough balancing college with development, but I'm glad it's done and out.

As mentioned in the previous patch notes, now that this update is out I'm now moving on to new projects... and I think you'll like what I have in store ;]

REMINDER:

As always, join the Discord Server to report any bugs you find, as well as to suggest ideas or just chat about the game.

See you in the arena.

~ Gurj

Source

Steam News / 30 December 2025

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