Full notes
Full Shoot Giant Robots and Wallrun update
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What changed
- Gameplay
- Maps
- Balance
- Performance
- UI and audio
- Server
A major content update for SGRAW has arrived! A new arena, new enemies, and new modifiers are here to spice up combat.
NEW ARENA:
THE SEWERS
After a long period in disuse, the local sewers have been refurbished and repurposed as a combat arena.
The focus of this map is to encourage combatants to use all of their movement tech. Wall-running alone isn't gonna cut it here.
NEW ENEMIES:
The TURRET
He looks friendly. Turrets remain in a single fixed location, constantly firing bullets to maintain pressure. However, they're slow to turn; when low on resources, it's not a bad idea to approach a turret from behind to farm ammo/health.
Hopefully he won't mind if I borrow some ammo.
The SCYTHE
(Richard)
Going for a jog. Exercise is important. Scythes tend to idly stroll throughout the arena. They'll wait until a combatant's back is turned before switching into attack mode, relentlessly pursuing their target for a devastating strike.
Shouldn't have interrupted the jog.
The CYCLONE
Cyclones are protected by their iconic blue shield. The shield can be bypassed through explosions, plasma, or the big gap in the front. However, doing so causes the Cyclone to attack, which can either be inconvenient or straight-up deadly. Lasers do, oddly enough, tend to hurt.
NEW MODIFIERS:
Plenty of new modifiers have been added to the shop. Are you a fan of movement? Because we've got plenty of movement in this update. Enough modifiers have been added, in fact, that the shop's capacity has been upgraded. More items up for sale per run, but watch what you purchase - prices go up after every purchase.
OTHER CHANGES:
Fix controller rumbling when it's not in use
Stronger enemies now drop more health than regular ones
Always compile shaders on startup to mitigate framedrops
Fix viewmodel not being affected by Render Scale setting
Advertisement billboards now properly emit light
Redo CRT filter effect to maintain screen legibility
The camera now properly tilts when wallrunning
Change the crosshair for the Crossbow to better indicate which fire mode it's in
Fix framerate drops tied to constant audio file decoding
Optimize hit detection - bullets should now hit enemies from farther away
Enemies now return to their original spawn points when falling out of arenas
Fix being able to spawn inside walls when falling out of arenas
Enemy melee attacks are no longer deafeningly loud
The shotgun's alt-fire now reloads even when the gun's not equipped
Add shadow quality option to settings menu
Fix waves not properly registering as being finished
Add an option in the console to replay the tutorial
Add a bunch of easter eggs
Fix z-fighting on objects far away from the camera
Tweak the wave randomizer to give the player more chances to refill resources
Fix several bugs that are too insignificant to properly document
REMINDER:
Join the Discord Server to report any bugs you find, as well as to suggest ideas or just chat about the game,
See you in the arena.
~ Gurj
Source
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