In this update2
Full notes
Full Shoomer Booter update
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What changed
- Gameplay
- UI and audio
- Store
- Fixes
Shoomer Booter changes
Hello, Booters and Shooters!
I spent a good chunk of this weekend working on game improvements.
What was done:
Text outline in all UI (menus, dialogues, etc.);
Text block centered in dialogues;
Vending machine (shop) spawn items of the same type with small coordinates deviations (increase readability);
Player footstep rate reduction (from ~200 to ~300 units means sound will be triggered 1.5 times less than before);
Fixed bug when footstep sound played when players were riding lift/platform;
Sprint logic changed: one time 'Shift' press - now enabling 'Auto-Sprint' or vice versa;
Added Voiceover slider sound volume to options - so players could get rid of protagonist one-liners completely;
Added mouse sensitivity slider (in the range 0.5-2.5 where 1.0 is Unreal Engine default sensitivity);
Fixed bug when "Quicksave" / "Quickload" could be used only once;
Added "Portal VFX" and sound for the point where the player placed the "Quicksave" portal;
Improved all levels of lighting.
Added sound FXs to "Console of Mudrota" dialogues;
Other minor changes;
That's it for now. -- Cheers Serhii.
Source
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