In this update3
Full notes
Full ShipShaper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
ShipShaper changes
Nextfest is here,, and a beta update to try and test.
So Nextfest is here and the demo has been gathering feedback from the userbase, that means' there's a big update coming with lots of improvements. ;) But first Steam doesn't allow screenshot sharing to the gamehub for demos, so here are some ships created by the discord community
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https://discord.com/invite/falconeer
A new BETA update
To try the beta update go to game properties and this screen: that will download the update to try.. lots of improvements that might require feedback..
here's a full changelist
When a item is unique, once it exists in storage it won't be shown again in the creation menu
masts can dissapear
standing prop preview doesnt have accurate yaw
you can sometimes get a stale selection, so selections from the dack when the cursor is over the side
sails where hard to drag or select from the side
centerline props and masts will get mirrored on the sterns (stern sprits and rams)
added a number of new bows
added a number of new sterns
made sterns and bows more consistent in shape
you can have multiple sprits
dragging a mast to a new order will regenerate the rigging to match
the cursor would detect faces facing backwards, (on the opposite side of the hull
rails on superstructure/castles are mirrored (on symmetrical objects its mirrored)
gun emplacement and other superstucture items are mirrored symmetrically as default, but once placed can be moved individually or removed to create assymetry
improved the decking consistency
rails on castles are fully symmetrical
edit a little cursor switch over the centerline to indicate you can make another hull gizmo
improved rigger and floating item support generation to be more accurate and attractive.
So Let the NEXTFEST start and also let me know how these improvements feel!
Cheerio, Tomas
Source
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